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Sunday, November 9, 2014 - 01:34

@smonos Yep, I have indeed played cookie clicker. But I wanted to make a game in which you could do something more that just clicking, and mostly, I wanted to combine different mechanics to make it less monotonous (clicking, key pressing, key sequences...)


Thanks for the feedback. I have fixed the first issue, but I have not been able to figure out why the double payment you mention. I will look into it some more, see if I can find out what the problem is

Tuesday, November 4, 2014 - 21:09

@smonos Thanks a lot for the feedback. Adding some drops on the first stage should engage new players. I will work on making it more intuitive, so I will def take in consideration what you mentioned. As for the log, cleaning it after each "round" so to speak, seemed the easiest way to keep the interface clean. Before I did that the screen got bloated with text and the interface was messed up.

And yes, you got it right, but it should be faster to jump straight into the swapm since you gain more experience by defeating mobs there.

Actually, there are different fight mechanics on different stages as you progress (there are clicker stages, key pressing stages...) I tried to keep it original and dynamic by adding new stuff in each stage, but that on the other hand means that it will not work on mobile devices.

TBH I found about bootstrap where the game was already half the way where it is now. Same for web storage. I am actually using it now, but I am keeping cookie support until I decide to get rid of it completely. You see, this started as "hey got some spare time, gonna try new stuff and learn a bit" and I just kept tossing new things and replacing old features with new ones while I learned about them.

@johndh never actually played those!

Monday, November 3, 2014 - 23:09

It's been a while since I last posted this, and a lot of changes have taken place, and new features are available on the game. Though I may share it with you again.

Of course, any comments will be most welcome. I would like to focus on making the game more engaging for the user that just began playing, so if you have any ideas please let me know =)

Tuesday, September 30, 2014 - 22:37


Thanks for the feedback. This is the first time I try to develop a browser game, and to be honest, I kind of started working on it out of curiosity, mostly for learnign purposes. I have not checked Phaser, I will have a look at it, seems like a handy tool.

@ CodeAndReload

Never played those games. If I had to name one, probably the idea came from candy box, but my idea was more in the line of creating an rpg game and integrate different, and hopefully challenging, fighting mechanics

Tuesday, September 30, 2014 - 02:46

I will check that browser later on, see if I face the same problem myself.

You are right, the game uses cookies to store the data, so you can resume the play afterwards. On the other hand, that is the expected behaviour, you obtain an item that grants you gold before getting your ass kicked by the boss on the first stage. Are you able to use the action buttons below to view the inventory/go on a quest etc?

Tuesday, September 30, 2014 - 01:18

That is supposed to be the final boss which you will face later on in the story, I guess I should add some scripting to introduce the plot :p


That's strange, what browser do you use? It is working fine for me on IE and firefox, and you should see a button to get back home after that fight. see below