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Friday, November 7, 2014 - 01:26

they were already included in the pack, the others didnt have any, i will work on more previews over the weekend 

Thursday, November 6, 2014 - 12:52

Im trying to get them all done tonight, it seems i can only upload one at a time tho :(

Tuesday, October 28, 2014 - 11:47

i see what you did there :P i doubt id ever get round to it, my list of things i need to do keeps getting longer :D

i still havent played with them much, only figuring out how theyre organised and previewing some of them in blender

EDIT: having a think about it, the Base-Ryzom repo wouldnt take much, only previews, which would be a hell of a lot easier than creating previews of the Open3D-Models repo

still not saying im doing it tho :P

Tuesday, October 28, 2014 - 01:27

NDxTreme has converted them to fbx/obj already i believe, you can grab them from the github pages

Open3D-Models Github - models

Base Ryzom Github - textures/fonts/gui/etc

The repos contain the source .max and converted .obj and .fbx files, i havent had much time to play but if i understand this correctly:

4) The animations are in fact fully attached in the fbx files, after all, fbx started out as a way to transport animation from Motionbuilder to many different DCC applications.

they should all work ?

as for the previews, could they not be released in packs, like per race building/model packs just to try and shrink the amount of work to be done for previews ?

Monday, October 27, 2014 - 13:45

can these not be uploaded to OGA ? or is that not allowed ? i realise they are HUGE but they are a good resource !

Monday, October 27, 2014 - 13:42

these are great, you plan on converting/releasing any more ?

 

EDIT i found this post here:

http://opengameart.org/content/bounty-convert-all-ryzom-data-useful-form...

 

happy !

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