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Wednesday, May 5, 2021 - 00:30

Continuing the tree theme from the other day, I've been slowly re-working the trees from the Trees pack here https://opengameart.org/content/lpc-trees . There's still a lot to do, but I think many of the trees are way improved. The shading and texturing is much more consistent, and I'm working on getting the lighting sources right and the remaining textures fixed.

Still heavily debating whether Jetrel/Zabin's trees from here https://opengameart.org/content/lots-of-trees-and-plants-from-oga-db32-t... make the cut. I think they were made stylistically closer by crushing one end of the color ramp and making some light edits... but they still look pretty different, and harmonizing them with the base trees might require essentially re-drawing them...

Tuesday, May 4, 2021 - 23:53

Update on the interiors: added a row of stone and "dungeon-y" walls, at the request of FiveBrosStopMosYT. Also constructed a few example rooms, of varying levels of quality/cohesion...

Overall, I'm feeling pretty happy with the "ceiling" trim tiles (top part of the walls) and most of the walls. The floors... less so. I feel like a lot of the recolors don't really work well with other objects, or just look kind of terrible (the pale green rugs, all the yellow stuff). I also could probably lose some of the wood floor tiles that just aren't working.  

I probably need to try these with some sample furniture (and maybe characters too), but that seems like a big project... :p Should probably just post this as version 1 and continue to iterate...

Monday, May 3, 2021 - 21:55

Any plans to add some stone walls...

...thanks for being such a cornerstone...

I see what you did there...

Monday, May 3, 2021 - 21:20

Oh, no problem---I wasn't trying to fish for commissions, just looking for more inspiration/ideas :p I can definitely add those!

Monday, May 3, 2021 - 14:02

I'll also look at some of the cobblestones in here https://opengameart.org/content/lpc-bricks , some could probably have the shading adjusted a bit to work as walls.  

Monday, May 3, 2021 - 14:00

Potentially! Can you say a little more about what you're interested in? 

So far I just pilfered/slightly adapted things from here https://opengameart.org/content/lpc-castle-mega-pack , but they're more brick than stone. I could include darker recolors of some of the existing brick/stone walls, which may be more suitable for dungeons.

I have some very rough WIP walls I was working on before that were intended to be more for houses/outside. 

 

Saturday, May 1, 2021 - 18:41

Yeah, I was trying to stretch out the oak to make it a different shape; wasn't entirely successful. The light green leaves on the top look kind of flat, like they're a little hat glued on :p 

The shape of the maple was arbitrary, I was just trying out the technique of layering the leaves so I borrowed the shape of the base tree and fit them onto that. I will try making the maple in some different shapes too. 

Yes, I would be happy to do more conifers! I am equally unhappy with the selection there!

Saturday, May 1, 2021 - 01:27

Small update to the walls, which are much more organized. Any suggestions for types of walls I am missing?

samuncle's request for trees got me thinking about trees a bit as well. I've become increasingly dissatisfied with the tree pack here https://opengameart.org/content/lpc-trees ... the trees are wildly inconsistent in style, but they're all kind of generic and don't map clearly to different kinds of real trees. A few years ago, macmanmatty commissioned a set of modular leaves; the idea was that the leaves could be procedurally placed, in order to generate a large variety of trees. I never ended up releasing them, because I was never terribly happy with the results they produced. 

However, once I gave up on the idea of building the trees automatically, I started thinking of the modular leaves as larger "pixel-clusters." I experimented a bit more and had better results. this idea produced some of the trees in the fruit trees pack https://opengameart.org/content/lpc-fruit-trees . Now I'm revisiting some of those original leaves to see if I can make something useful. My goals were 1) make the trees stylistically compatible with the base LPC trees; 2) make each tree have a distinct identity (e.g. somewhat recognizable as a specific species); 3) make the trees simple and symmetrical enough that they can be repeated many times. 

Here are some intermediate results; top is oak, bottom is red maple. I'd be very grateful for feedback/suggestions on how to improve them. I still think they're a bit too "literal," showing every leaf rather than using texture to hint at leaf shapes. That's something I continue to struggle with in all my art.

Let me know also if you'd be interested in more variants in these styles. I'd really like to do birch, poplar, maybe walnut or ash, as well as another kind of conifer like cypress/thuja. 

Thursday, April 29, 2021 - 22:14

Another attempt, quick proof-of-concept. Could be made to use a solid color for the middle pieces with more tiles. Probably also needs a few more tiles to allow all corners. 

CC-BY 3.0+/GPL v3+, credit Sharm

Thursday, April 29, 2021 - 14:08

Oh, yes! Forgot about that one. That tree is by Redshrike. It actually tiles, so you don't need to make lots of copies in different layers. I think it was intended for this purpose. 

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