Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
No suggestions for blood splatters, just wanted to say those animations from theidiotmachine look great, and I am excited about your project FiveBrosStopMosYT! A grisly scene for sure!
Also wanted to mention that the windows on the round parts of the castle look pretty strrange, since they were intended to be for diagonal walls. I should make some proper curved windows for the castles... (There are a few curved windows in the Victorian Buildings set, but they are not really the same style as the castle buildings).
I think the only solution to the orc problem is to draw the weapons without cutouts on two separate layers. You can see an example of this here https://opengameart.org/content/lpc-extended-weapon-animations ; the weapons-extended-layers.zip version includes two layers---"front" and "back" layer--- which go over- and under- the body respectively and therefore avoid this problem. The two layer images are easy to create---there are just a few frames that need to be put on the "back" sheet.
The current generator doesn't use this method, but with castelonia's recent improvements, it supports multiple layers per object, so could be updated to support this method, at least for weapons where the multiple layers already exist.
The hats have the same problem, but they need to be in front of or behind the weapons; it's why the hats in this submission https://opengameart.org/content/lpc-gentleman have two layers as well. It's a problem for almost all the hats.
Allow `lpctools colors recolor` to take multiple color `--mapping`s and either combine them in series, *or* take the cartesian product, i.e. all combinations of one palette from each mapping. This is useful for cases where the image contains multiple materials (e.g. wood, metal, fabric) and you want all combinations of different palettes for each material (e.g. black hat/gold trim, blue hat/gold trim, black hat/silver trim, blue hat/silver trim, etc.)
Implement `lpctools arrange distribute-repack`, which takes a spritesheet instead of a collection of images, performs offsets and/or masking, and re-packs into a layout (the same or different). This can be used, for example, for the "nudge" function I described earlier (although I will implement specific CLI interface for that) by running "distribute-repack" from one layout to the same layout, with an offset image.
Next up is `lpctools color coerce` and `lpctools color audit`!
I will be working with castelonia to use these tools to improve the Universal Spritesheet Generator https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen... , in particular, creating many more automatic recolors of clothing and re-introducing a process for automatically building hairstyles, hats, and shields with these tools.
I'd really appreciate your comments and suggestions!
I reported some of this guy's stuff earlier and it got taken down. Will report some of these later.
Incidentally, I don't recognize the shirt here: https://kingpx.itch.io/pixel-rpg-pirate ... might actually be original? :p Does anyone know where it's from?
Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
Whoa, those are big maps! The Fortress PNG still doesn't load for me, and the TMX files aren't really viewable without the tilesets.
I'll post some thoughts later, but overall looks like very creative use of the tiles!
No suggestions for blood splatters, just wanted to say those animations from theidiotmachine look great, and I am excited about your project FiveBrosStopMosYT! A grisly scene for sure!
Also wanted to mention that the windows on the round parts of the castle look pretty strrange, since they were intended to be for diagonal walls. I should make some proper curved windows for the castles... (There are a few curved windows in the Victorian Buildings set, but they are not really the same style as the castle buildings).
Hey, looks very cool! Always excited to see new projects with the LPC assets!
The link to the big map seems broken... can you repost?
Are you interested in feedback on the maps?
I think the only solution to the orc problem is to draw the weapons without cutouts on two separate layers. You can see an example of this here https://opengameart.org/content/lpc-extended-weapon-animations ; the weapons-extended-layers.zip version includes two layers---"front" and "back" layer--- which go over- and under- the body respectively and therefore avoid this problem. The two layer images are easy to create---there are just a few frames that need to be put on the "back" sheet.
The current generator doesn't use this method, but with castelonia's recent improvements, it supports multiple layers per object, so could be updated to support this method, at least for weapons where the multiple layers already exist.
The hats have the same problem, but they need to be in front of or behind the weapons; it's why the hats in this submission https://opengameart.org/content/lpc-gentleman have two layers as well. It's a problem for almost all the hats.
Are the hair, mustache, and girdle thing also available somewhere?
Several updates:
Next up is `lpctools color coerce` and `lpctools color audit`!
Hi everyone -
I know it's been a while, but I did follow up on my threat to create a set of command line tools for editing LPC spritesheets (and other pixel art images). More details here https://opengameart.org/forumtopic/release-lpctools-tools-for-manipulati... tile-sets and examples in the github repo https://github.com/bluecarrot16/lpctools .
I will be working with castelonia to use these tools to improve the Universal Spritesheet Generator https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen... , in particular, creating many more automatic recolors of clothing and re-introducing a process for automatically building hairstyles, hats, and shields with these tools.
I'd really appreciate your comments and suggestions!
I reported some of this guy's stuff earlier and it got taken down. Will report some of these later.
Incidentally, I don't recognize the shirt here: https://kingpx.itch.io/pixel-rpg-pirate ... might actually be original? :p Does anyone know where it's from?
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