Looks nice! Maybe adjust the shading so that it implies more of a 3/4 perspective than top-down? E.g. move the light-gray shading from the middle more towards the top.
Thanks YuriNikolai! That is a great idea to focus on foragable plants. I found this Wikipedia article (which is not very comprehensive), as well as this neat website. (I definitely referenced that Wikipedia article on culinary fruits, as well as the List of Vegetables page while working on my Foods pack :p). Still seems like a huge list, I would love it someone could help prioritize for me ;-)
FiveBrosStopMosYT, that is great, exactly what I was thinking! Now you just need a biting/tugging animation (maybe?). And maybe it needs different directions, or maybe it just gets rotated in-engine?
By the way, I am pleased to announce Memberships are live on my Ko-fi page: https://ko-fi.com/bluecarrot16 . Members get early access to my new art, (starting with the new LPC Sailing Ship, available now!), and members at higher tiers can choose from a set of discounted commission projects here . All art will ultimately be released under a free/libre license on OGA, as always. Thanks for your support!
Never too late; I appreciate the feedback! Thanks also for your support on Ko-fi, your patronage definitely buys greater influence! XD
The ship currently only supports east/west (west is mirrored). North/south would certainly be possible to add. It would be some work but not a terrible amount---basically would need new bow/stern tiles, sails, ratlines, quarter gallery, and stairs, I think everything else could be re-used. Diagonal is not happening (sorry to whoever asked for that earlier :p)
Wield-able/character animated Shears, tongs, chisels, and pliers are all great ideas. I bet I can work those into the south-facing thrust animation, though might not work for east/west. Inventory items/tiles are definitely possible for those items that don't exist.
How about jeweler's magnifying glasses, or a face shield for welding/smithing, or goggles?
I think for fish in the water, there could just be a small/medium/large fish silhouette, like in Animal Crossing or similar. There are side view images of all those fish (and some others) for inventory etc. in the LPC Foods pack.
Thanks for the feedback everyone! Good points all around.
@Evert: any specific weapons or tools you'd like to see?
@FiveBrosStopMosYT: yes, this is exactly what I had in mind for the ladies clothing! Eliza started something similar years ago and I would like to finish it!
@YuriNikolai: are there some particular realistic plants/crops that you'd like to see? In terms of crops, there are a lot of items from my food pack that I could do, but I've definitely done the most common ones already... I would like to do some growing animations for herbs, which would be useful both as crops (e.g. for farming) and for foraging. For non-crop plants, I'd have to do some research/thinking to figure out what would be most useful... for most games, a bush is a bush. I can definitely imagine scenarios where the specific kind of bush would matter, but I'd appreciate some suggestions on which bushes (/flowers/plants/shrubs) would be worth drawing.
Do you have suggestions for expansions to the workshop/crafts packs? I think the next logical ones would be farm, camp, kitchen. Woodcutter/lumber mill? Stonecutter/quarry? Herbalist? MedicineStorm suggested bowyer/fletcher, magic emporium, those could be fun too.
@All: love the idea of having more animals, but to be honest I'm unlikely to do big animals like bears, deer, camels, etc. unless someone commissions them. It's just a ton of work; they're big sprites so each frame takes a long time, plus it would take me a lot of time looking at videos of the actual animals to get the movement right. Every once in a while, I look longingly at these great animations https://opengameart.org/content/animated-wild-animals and think about it though. I will say that bear and deer have been requested numerous times so those would probably be first on my personal list.
Smaller animals are definitely doable though. I've been playing Stardew Valley with my partner recently and I love all the little wild critters. Plus just a few frames can add a ton of personality. I've often thought about revisiting the birds, cats, and dogs. One of my favorite pixel artists recently posted this, which was very inspiring.
Squirrel, rat, raccoon, fox, seagull, duck... fish?
As the year ends/begins, I am wrapping up a lot of projects and looking ahead to next year. I'd like to gauge interest in future LPC art packs.
Tilesets:
Antique office: office furniture for a Victorian-Edwardian to early 20th century office. Think stuff that would show up in an office in Dishonored, or a hardboiled detective's office. Bank lamp, antique telephone, typewriter, filing cabinets, evidence board
Study: think of the independent gentleman-scientist of the post-Renaissance or Victorian era---microscopes, test tubes, telescopes, maps, globes, scales, an abacus, perhaps a phonograph, or even an early film projector?
Hospital: early modern hospital wards, a medical laboratory, a surgical theater; picture the set of the Knick.
Farm: obviously we have tons of crops, fruit trees, and animals; this set would collect and expand on items and buildings to support them---barn, chicken coop, mill, apiary, cheesemaking workshop, etc.
Camp: tents, firepits, camp stoves, primitive tables/chairs/benches, sleeping rolls, drying racks for hides or jerkey
Grasslands/terrain expansion: tall grasses, more terrain varieties
Houses: some more general-purposes houses---updated timber-frame cottage, log cabin, various modular trims in combination with different types of planking (like in the Victorian set)
Steampunk: pipes, furnaces, boilers, smokestacks, gears (maybe...). Could work well with some of the systems I developed for the alchemy pack, and would work great with all the Victorian buildings.
Tavern/Pub: a meeting house, bar, or gambling den; tables, chairs, booze; card and table games, booths. Imagine the Kingfisher Inn from the Witcher, or The Garrison Pub from Peaky Blinders
Ladies: modular dresses, skirts, and aprons. I'd like to incorporate the updates here https://opengameart.org/content/lpc-character-bases into the existing female assets in the spritesheet generator, then base future additions off that corrected base
Pants: Breeches (could be useful for medieval peasants, pirates, Victorian gentlemen, etc.), trunkhose, cargo pants? (e.g. for a steampunk mechanic)
Shirts: gambeson, doublet, waistcoat...
Shoes: tall boots, buckled shoes, sandals for all body types...
Hand tools: basically anything I can squeeze into the existing animation frames. Knives, sickle, cooking tools, fishing rod, crowbar, etc.
Hats and helmets: these are so much easier than anything else and they add a ton of flavor so I love doing them. Lots of medieval hats for peasants, merchants, etc.; "Victorian" hats (deerstalker, newsie cap, leather aviator hats, bonnet, lady's hats, etc.); new helmets (sugarloaf greathelm, flat-top crusader helm, combat close helm); variations of my existing helmets, perhaps in combination with Eliza's, or with parts from there
Expanded weapon animations: e.g. backwards slash and thrust animations for swords
New weapons (open to ideas)
Several of my existing submissions could use some attention and updates as well:
Furniture: updates to wood furniture and upholstery sets to add more modular counters/cabinetry/cupboards, shelves, hutches, cribs/cradles/bassinets, desks, etc.
Trees: apply more consistent art style to all objects; expand to each style of tree has at least 3 variants; add more styles (more realistic too?)
Plants: this just needs to be totally updated. Many of the items are stylistically inconsistent and I think I could do a lot better today.
Crops: expand to add more objects from the LPC Foods pack
Of course, I still have a few projects in the pipeline from 2021 that I'm hoping to finish and release soon:
Ship: modular square-rigged sailing ship; furled and set sails, bowsprits, quarter galleries, shroud ladders, crow's nests; all fully modular, with tons of combinations possible. (This is actually complete and will be available soon...)
Hand tools, part 1: hammers, shovel, watering can
Beach/Desert updtes: I have some re-drawn (and in my opinion, much-improved) cactuses, other succulents, creosote scrub, and a few other items. I'd like to add others too.
By way of disclosure, I am also soon planning to launch subscriptions on my Ko-fi page, https://ko-fi.com/bluecarrot16 . The gist is that subscribers will get early access to my completed art, as well as work-in-progress screenshots and updates via Discord. I will also have a standing pool of projects that anyone can sponsor for a reasonable price. All art will ultimately be released for free to everyone on OGA, as always!
Please let me know what sets you would be most interested in seeing! The suggestions last year were very helpful, and I think I made great progress adding lots of craft shops, ruins, and the sailing ship to the available LPC assets.
What platform are you using? It sounds like you are launching the Miniconda installer, rather than a terminal/command prompt.
On Windows, open the Start menu > Run > type "cmd", then navigate within the command prompt to the folder where you unzipped lpctools and follow the remaining instructions in the tutorial. If you have never used the command prompt before, see here https://www.cs.princeton.edu/courses/archive/spr05/cos126/cmd-prompt.html for information about how to navigate to different directories, etc. I haven't used Windows in years so I can't provide a ton of support but I can try to help.
On Mac, search for Terminal in Spotlight or Launchpad. On Linux, open a terminal. Follow directions in the tutorial.
To run lpctools, you need to install its dependencies (follow instructions on the GitHub page, let me know if you have trouble), download and install lpctools, then invoke lpctools itself, either directly from the command line, or via a shell script. The shell script I used to build the pirate assets is build.sh in the zip I sent you, but that's just an example of how to use lpctools to arrange and recolor some assets.
There are lots more examples on the github page; something like this is probably what you want:
Just put palettes.json in a folder along with skirt.png, then run this command which will create a folder called "skirt" and assets within that folder, one for each palette defined in palettes.json.
palettes.json defines a "palette mapping," i.e. a mapping from one color palette to several others. Open palettes.json in a text editor, you'll see that it contains several keys, each of which is the name of the palette, then each palette is a list of colors in hex format (RRGGBBAA, where A = alpha). There is one special palette called "source", that defines the palette that it expects for the source image (e.g. skirt.png). For each palette, a recolored image will be created where the first color in the "source" palette is replaced with the first color in the destination palette, the second color in source replaced by the second palette in the destination, and so on. Colors in the input image that don't appear in the source palette will be left unchanged.
Looks nice! Maybe adjust the shading so that it implies more of a 3/4 perspective than top-down? E.g. move the light-gray shading from the middle more towards the top.
Thanks YuriNikolai! That is a great idea to focus on foragable plants. I found this Wikipedia article (which is not very comprehensive), as well as this neat website. (I definitely referenced that Wikipedia article on culinary fruits, as well as the List of Vegetables page while working on my Foods pack :p). Still seems like a huge list, I would love it someone could help prioritize for me ;-)
FiveBrosStopMosYT, that is great, exactly what I was thinking! Now you just need a biting/tugging animation (maybe?). And maybe it needs different directions, or maybe it just gets rotated in-engine?
Thanks, great ideas for animals!
By the way, I am pleased to announce Memberships are live on my Ko-fi page: https://ko-fi.com/bluecarrot16 . Members get early access to my new art, (starting with the new LPC Sailing Ship, available now!), and members at higher tiers can choose from a set of discounted commission projects here . All art will ultimately be released under a free/libre license on OGA, as always. Thanks for your support!
Never too late; I appreciate the feedback! Thanks also for your support on Ko-fi, your patronage definitely buys greater influence! XD
The ship currently only supports east/west (west is mirrored). North/south would certainly be possible to add. It would be some work but not a terrible amount---basically would need new bow/stern tiles, sails, ratlines, quarter gallery, and stairs, I think everything else could be re-used. Diagonal is not happening (sorry to whoever asked for that earlier :p)
Wield-able/character animated Shears, tongs, chisels, and pliers are all great ideas. I bet I can work those into the south-facing thrust animation, though might not work for east/west. Inventory items/tiles are definitely possible for those items that don't exist.
How about jeweler's magnifying glasses, or a face shield for welding/smithing, or goggles?
I think for fish in the water, there could just be a small/medium/large fish silhouette, like in Animal Crossing or similar. There are side view images of all those fish (and some others) for inventory etc. in the LPC Foods pack.
Thanks for the feedback everyone! Good points all around.
@Evert: any specific weapons or tools you'd like to see?
@FiveBrosStopMosYT: yes, this is exactly what I had in mind for the ladies clothing! Eliza started something similar years ago and I would like to finish it!
@YuriNikolai: are there some particular realistic plants/crops that you'd like to see? In terms of crops, there are a lot of items from my food pack that I could do, but I've definitely done the most common ones already... I would like to do some growing animations for herbs, which would be useful both as crops (e.g. for farming) and for foraging. For non-crop plants, I'd have to do some research/thinking to figure out what would be most useful... for most games, a bush is a bush. I can definitely imagine scenarios where the specific kind of bush would matter, but I'd appreciate some suggestions on which bushes (/flowers/plants/shrubs) would be worth drawing.
Do you have suggestions for expansions to the workshop/crafts packs? I think the next logical ones would be farm, camp, kitchen. Woodcutter/lumber mill? Stonecutter/quarry? Herbalist? MedicineStorm suggested bowyer/fletcher, magic emporium, those could be fun too.
@All: love the idea of having more animals, but to be honest I'm unlikely to do big animals like bears, deer, camels, etc. unless someone commissions them. It's just a ton of work; they're big sprites so each frame takes a long time, plus it would take me a lot of time looking at videos of the actual animals to get the movement right. Every once in a while, I look longingly at these great animations https://opengameart.org/content/animated-wild-animals and think about it though. I will say that bear and deer have been requested numerous times so those would probably be first on my personal list.
Smaller animals are definitely doable though. I've been playing Stardew Valley with my partner recently and I love all the little wild critters. Plus just a few frames can add a ton of personality. I've often thought about revisiting the birds, cats, and dogs. One of my favorite pixel artists recently posted this, which was very inspiring.
Squirrel, rat, raccoon, fox, seagull, duck... fish?
Are there other animals you would like to see?
Hi everyone,
As the year ends/begins, I am wrapping up a lot of projects and looking ahead to next year. I'd like to gauge interest in future LPC art packs.
Tilesets:
Clothing/Characters:
Several of my existing submissions could use some attention and updates as well:
Of course, I still have a few projects in the pipeline from 2021 that I'm hoping to finish and release soon:
By way of disclosure, I am also soon planning to launch subscriptions on my Ko-fi page, https://ko-fi.com/bluecarrot16 . The gist is that subscribers will get early access to my completed art, as well as work-in-progress screenshots and updates via Discord. I will also have a standing pool of projects that anyone can sponsor for a reasonable price. All art will ultimately be released for free to everyone on OGA, as always!
Please let me know what sets you would be most interested in seeing! The suggestions last year were very helpful, and I think I made great progress adding lots of craft shops, ruins, and the sailing ship to the available LPC assets.
What platform are you using? It sounds like you are launching the Miniconda installer, rather than a terminal/command prompt.
On Windows, open the Start menu > Run > type "cmd", then navigate within the command prompt to the folder where you unzipped lpctools and follow the remaining instructions in the tutorial. If you have never used the command prompt before, see here https://www.cs.princeton.edu/courses/archive/spr05/cos126/cmd-prompt.html for information about how to navigate to different directories, etc. I haven't used Windows in years so I can't provide a ton of support but I can try to help.
On Mac, search for Terminal in Spotlight or Launchpad. On Linux, open a terminal. Follow directions in the tutorial.
To run lpctools, you need to install its dependencies (follow instructions on the GitHub page, let me know if you have trouble), download and install lpctools, then invoke lpctools itself, either directly from the command line, or via a shell script. The shell script I used to build the pirate assets is build.sh in the zip I sent you, but that's just an example of how to use lpctools to arrange and recolor some assets.
There are lots more examples on the github page; something like this is probably what you want:
lpctools colors recolor \
--input skirt.png \
--mapping palettes.json
Just put palettes.json in a folder along with skirt.png, then run this command which will create a folder called "skirt" and assets within that folder, one for each palette defined in palettes.json.
palettes.json defines a "palette mapping," i.e. a mapping from one color palette to several others. Open palettes.json in a text editor, you'll see that it contains several keys, each of which is the name of the palette, then each palette is a list of colors in hex format (RRGGBBAA, where A = alpha). There is one special palette called "source", that defines the palette that it expects for the source image (e.g. skirt.png). For each palette, a recolored image will be created where the first color in the "source" palette is replaced with the first color in the destination palette, the second color in source replaced by the second palette in the destination, and so on. Colors in the input image that don't appear in the source palette will be left unchanged.
Not an adobe plugin, its a Python command line tool: https://github.com/bluecarrot16/lpctools
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