They're not new, per se---they're all borrowed from other submissions, just recolored and retouched. The medium and tall grass are from Hyptosis, the short grass patches are from Jetrel and Zabin. I messed with the base grass a bit to make the patch on the right.
My overall goal is to add more depth to the grass in general---note how flat the border between the grass and the dirt path looks---and to make larger patches of grass less repetitive by adding more variation(s).
OK Evert, the rocks are uploaded! https://opengameart.org/content/lpc-rocks . I added the rocks from Hyptosis you posted here as well and did a little more tidying up, otherwise the layout is basically the same.
When I referred to things being recolored as an attribution problem in my original post, I meant that the recolors sometimes made it confusing to find the original author of an image. I think recolors are fine as long as the original is properly attributed.
My ideal version of the generator would handle attribution like this:
- When selecting layers, you can mouse over/right click/click a button or something to see the author, license, and link to the original submission on OGA or similar
- When you make your sprite, there is a button to "download credits" for the individual sprite, which would have all that information for the layers you actually used
- There would be a master credits/attribution file, ideally CSV/JSON or similar that you could download which contained author, license, and link for every file available in the generator
If you crack open the source code, you'll understand the issue immediately. All of the data about the different layers/sheets, logic about what should be mutually exclusive, Z-order, etc. is baked into the HTML, or is in code tightly coupled to the HTML---there's no library function you can call that will assemble a list of items into a sheet for you. There are a handful of weird special cases with specific items (certain hats overlap weapons; there is code to handle some of these cases, but not all); again, the code to handle this is tightly coupled to the HTML interface.
Attribution is also a big problem. The current generator contains lots of unattributed images. (Technically, they are probably all attributed in the CREDITS.txt file, but lots of things are renamed, rearranged, or recolored, so it's really hard to find where something came from after constructing it in the generator). Castelonia recently started adding attribution to the HTML file so after generating a character, you can download a list of attributions for the different parts, but this is not complete yet.
IMO the generator could use a clean re-write, ideally into a form where there is a separate Javascript library that can be called to generate sprites from a list of layers, handling all the special cases and so on. I've discussed this briefly with castelonia but don't really have the bandwidth for it now.
Hey MedicineStorm, do you happen to have a link for where the FSF issues this guidance about art not triggering the linking requirement? I've seen that fact mentioned before but couldn't find it on their website.
Just a quick update - the Victorian town tiles are coming (had to clean up the animations and fix a few other problems) very soon! And there is another (related) tileset that will accompany them and I think be of interest to anyone wanting to create a Victorian town. ;-)
Unrelatedly, a while ago I was messing around with updating my beach/desert sheet https://opengameart.org/content/lpc-beach-desert , and started re-drawing all the cacti. Still lacking some details in several places (and a few haven't been converted yet), but overall I feel they are much improved :) What do you think? Much else that could be added to this set (I would like to add Joshua and proper acacia trees, as well as some more varied succulent-type plants, like Haworthia, snake plant, etc.)
Short answer: yes, all art on this site can be used for commercial purposes. Each submission has a license, which you can find on the left hand side of the page. You need to follow the terms of the license, which mostly include rules like "you must give credit to the author," and sometimes "if you make changes/modifications to the art, you need to release them to others under the same license."
They're not new, per se---they're all borrowed from other submissions, just recolored and retouched. The medium and tall grass are from Hyptosis, the short grass patches are from Jetrel and Zabin. I messed with the base grass a bit to make the patch on the right.
My overall goal is to add more depth to the grass in general---note how flat the border between the grass and the dirt path looks---and to make larger patches of grass less repetitive by adding more variation(s).
Messing with some grass. Might delete later.
OK Evert, the rocks are uploaded! https://opengameart.org/content/lpc-rocks . I added the rocks from Hyptosis you posted here as well and did a little more tidying up, otherwise the layout is basically the same.
When I referred to things being recolored as an attribution problem in my original post, I meant that the recolors sometimes made it confusing to find the original author of an image. I think recolors are fine as long as the original is properly attributed.
My ideal version of the generator would handle attribution like this:
- When selecting layers, you can mouse over/right click/click a button or something to see the author, license, and link to the original submission on OGA or similar
- When you make your sprite, there is a button to "download credits" for the individual sprite, which would have all that information for the layers you actually used
- There would be a master credits/attribution file, ideally CSV/JSON or similar that you could download which contained author, license, and link for every file available in the generator
What do you mean? What is the legal problem?
If you crack open the source code, you'll understand the issue immediately. All of the data about the different layers/sheets, logic about what should be mutually exclusive, Z-order, etc. is baked into the HTML, or is in code tightly coupled to the HTML---there's no library function you can call that will assemble a list of items into a sheet for you. There are a handful of weird special cases with specific items (certain hats overlap weapons; there is code to handle some of these cases, but not all); again, the code to handle this is tightly coupled to the HTML interface.
Attribution is also a big problem. The current generator contains lots of unattributed images. (Technically, they are probably all attributed in the CREDITS.txt file, but lots of things are renamed, rearranged, or recolored, so it's really hard to find where something came from after constructing it in the generator). Castelonia recently started adding attribution to the HTML file so after generating a character, you can download a list of attributions for the different parts, but this is not complete yet.
IMO the generator could use a clean re-write, ideally into a form where there is a separate Javascript library that can be called to generate sprites from a list of layers, handling all the special cases and so on. I've discussed this briefly with castelonia but don't really have the bandwidth for it now.
Hey MedicineStorm, do you happen to have a link for where the FSF issues this guidance about art not triggering the linking requirement? I've seen that fact mentioned before but couldn't find it on their website.
Sneak preview :)
The town portion is relatively representative, but there are a lot more possibilities and for the buildings. More to come!
Just a quick update - the Victorian town tiles are coming (had to clean up the animations and fix a few other problems) very soon! And there is another (related) tileset that will accompany them and I think be of interest to anyone wanting to create a Victorian town. ;-)
Unrelatedly, a while ago I was messing around with updating my beach/desert sheet https://opengameart.org/content/lpc-beach-desert , and started re-drawing all the cacti. Still lacking some details in several places (and a few haven't been converted yet), but overall I feel they are much improved :) What do you think? Much else that could be added to this set (I would like to add Joshua and proper acacia trees, as well as some more varied succulent-type plants, like Haworthia, snake plant, etc.)
Short answer: yes, all art on this site can be used for commercial purposes. Each submission has a license, which you can find on the left hand side of the page. You need to follow the terms of the license, which mostly include rules like "you must give credit to the author," and sometimes "if you make changes/modifications to the art, you need to release them to others under the same license."
There is a lot more detail on the FAQ page: https://opengameart.org/content/faq#q-proprietary . Please look through that whole page and post back if you have specific questions.
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