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Friday, March 22, 2019 - 23:34

Thanks MedicineStorm! You hadn't even seen the real craziness yet :p

Friday, March 22, 2019 - 23:33

To this end, one project which has ballooned in scope, almost to the point of an unhealthy obsesion, is drawing some food items, starting with fruits and veggies. Again, the goal is not just to create items for inventory (although ideally they'd be usable for that too), but stuff that could appear as decorations on the map. I started out with Joshua Taylor's fruit and veggie inventory items https://opengameart.org/content/fruit-and-veggie-inventory , resizing and in many cases redrawing them to be more in line with the LPC style. Then I arranged each one in a few quantities and combined with Daniel Eddeland's classic farming set: https://opengameart.org/content/lpc-farming-tilesets-magic-animations-an... .

Then I started playing Stardew Valley, and things got a little out of hand...

There are currently 83 different fruits and vegetable sprites---including a few duplicates from the two original sets that I kept because I liked them both, some recolors for common variants, some that I made from scratch or remixed from others, and a few mystery fruits from Joshua Taylor's original set (if anybody can identify them I'd appreciate it, but I think they're made up). 

It's actually been kind of fun and forced me to experiment with more colors; I've tried to keep a somewhat limited pallette, and some may disagree with the choice of some more saturated reds and yellows than the LPC palette contains, but I tried to compromise between palette purity and nice, appealing-looking produce.

Anyway, there's a few more empty spaces, but I'm forcing myself to stop after 3 rows = 96 sprites... I'm open to suggestions for what to put there. I thought about doing grains/cereals like wheat, amaranth, rice, etc., but I didn't think they looked that different from one another. I also thought about more leafy greens, like chard, collards, endives, etc. Finally, even though edible mushrooms aren't really fruits or veggies, they probably won't get their own set, so they probably belong here... 

Here's the list of sprites at present---left to right, top to bottom: 

  • Potato
  • Potato variant
  • Sweet potato
  • Yucca
  • Carrot
  • Carrot variant
  • Parsnip
  • Radish
  • Beet
  • Turnip
  • Rutabaga
  • Garlic
  • Sweet/Yellow Onion
  • Red Onion
  • White Onion
  • Scallion/Green Onion/Ramps
  • Hot pepper
  • Green Bell Pepper
  • Red Bell Papper
  • Orange Bell Papper
  • Yellow Bell Papper
  • Watermelon
  • Honeydew Mellon
  • Cantaloupe
  • Acorn Squash
  • Pumpkin
  • Crookneck squash
  • Butternut squash
  • Eggplant
  • Zucchini
  • Yellow squash/Summer squash
  • Cucumber
  • Asparagus
  • Rhubarb
  • Romaine Lettuce
  • Kale
  • Red Cabbage
  • Green Cabbage
  • Celery
  • Bok Choy
  • Fennel bulb
  • Brussels Sprouts
  • Cauliflower
  • Broccoli
  • Artichoke
  • Leeks
  • Kohlrabi
  • Corn
  • Corn variant
  • Strawberry
  • Blackberry
  • Raspberry
  • Blueberry
  • Red grapes/Purple grapes
  • Green grapes
  • Tomato
  • Tomato variant
  • Peas
  • Hops
  • Green Beans
  • Kiwi
  • Red Apple/Red Delicious Apple
  • Green Apple/Granny Smith Apple
  • Yellow Apple/Golden Delicious Apple
  • Lemon
  • Lime
  • Cherry
  • Orange
  • Pear
  • Banana
  • Peach
  • Avocado
  • Mango
  • Mango variant
  • Pomegranate
  • Dragonfruit
  • Pineapple
  • Coconut
  • Coffee bean
  • Kumquat
  • ???
  • ???
  • ???

 

Friday, March 22, 2019 - 23:09

A related goal I have is to put together some knick-nacks or "clutter" objects to sit on top of the various furniture, both inside and outside. I'm thinking of theming these sets around rooms or trade; for instance, study/library, kitchen/dining, merchant, smith, tailor, scientist/chemist/alchemist/pharmacist, baker, etc. Let me know if you have ideas for these themes!

Friday, March 22, 2019 - 22:59

Hi all, it's been a while; I submitted a few things, which anyone who cares probably saw: furniture https://opengameart.org/content/lpc-upholstery and upholstery https://opengameart.org/content/lpc-upholstery . Still need to go back and make a preview for those, but I was hoping to put together some indoor walls/floors first. Here's where I am with that... I'm not really satisfied with either yet, so if anybody has any suggestions, I'd be open to it. I also want to go back and do recolors on the full upholstery set, and maybe a few more for the wood (at least white paint). 

Tuesday, March 19, 2019 - 12:14

Creative Commons also has some pretty straightforward guidelines on this: https://wiki.creativecommons.org/wiki/Best_practices_for_attribution . See in particular this section: https://wiki.creativecommons.org/wiki/Best_practices_for_attribution#Don... . The requirement of the license is that your attribution be reasonable for the media (in your case, video games or video game screenshots). The "reasonable" standard adopted by the community for game art seems to be a credits webpage and credits screen in the software. I'd say if you are posting screenshots, a link on the same page to the "credits" page of your website would be sufficient. Same for a tweet. So basically what you suggested ("credit in a master-list webpage and in the official credits of the project") is totally in keeping with the license requirements.

Nobody expects you to have a list of every artist of every texture alongside every screenshot. Same for every frame of a video. Rather you just need to make sure someone could reasonably get from the media (screenshot/game/video/etc) to the original author and source of the work. On the credits page, the example MedicineStorm gave is reasonable; CC requires you have the title (v3 and below), author, source, and license for every work you're using. 

The "expectation" or "the final outcome" of attribution is not really relevant; the author chose to release their assets under the license terms they chose (CC, GPL, etc.), and whoever uses those assets has the legal and moral responsibility to respect those terms. 

 

Friday, January 25, 2019 - 06:47

Can you show an examples of the sprite clipping through the hair? If the hair is taller than the hat, it will clip through the top (assuming you're layering base -> hair -> hat), so you'll need to adjust that in your engine somehow. bigbeargames was working on making masks for every hat to get rid of clipping hair; see https://opengameart.org/forumtopic/lpc-updated-spritesheet-generator?page=1

Monday, January 21, 2019 - 16:41

bigbeargames, just wondering if you were planning on releasing your pack of armor tweaks and recolors anytime soon. I'm working on some shields with castelonia and it would be helpful to compare to/harmonize with your palettes. 

Monday, January 21, 2019 - 16:24

Awesome to hear you're interested in making stuff in the LPC style! A few other things that may be helpful:

- For sprites, there was originally a "Universal Spritesheet" repository here https://github.com/jrconway3/Universal-LPC-spritesheet which attempted to compile all the different clothing, weapons, etc. into a single spritesheet, so you could assemble sprites by turning on and off layers in GIMP. That hasn't been update in a while, however there was also a web app allowing you to do the same thing graphically. People keep making new versions of it, see semi-recent discussion here: https://opengameart.org/forumtopic/lpc-updated-spritesheet-generator . I think this is the most recent/comprehensive version, which is by castelonia: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...

- For non-sprites, there's some additional useful information about style, size, perspective, etc. in the LPC style guide that MedicineStorm linked if you scroll up (and down). For the drinks you drew for instance (which look really nice!), you'd probably want to adjust the perspective a bit so that the top of the drink is also visible. 

Let me know if you have any questions, I've spent a lot of time with those assets. 

Monday, January 21, 2019 - 06:44

That seems like a reasonable rule of thumb. Although the law is (of course) a bit more complicated than that, and varies by country. See: https://creativecommons.org/faq/#what-is-an-adaptation and https://creativecommons.org/faq/#when-is-my-use-considered-an-adaptation , so others (or those in other countries) may disagree with your interpretation. I would say if it's practical to do so (e.g. if you make the modifications in GIMP rather than at runtime in your game), I'd err on the side of sharing. 

 

Sunday, January 20, 2019 - 15:37

Yes, recoloring assets would count as creating a derivative work, and you would be obligated to follow the license of the original asset. Some licenses (e.g. CC-BY) only require attribution, while others (e.g. CC-BY-SA and GPL) require you to share your derived asset under the same (or a compatible) license; see https://opengameart.org/content/faq#q-proprietary . It doesn't mean you have to share them here per se (although that's a nice option), just that you make them available somehow.

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