Please upload any modifications/additions to OpenGameArt in addition to making changes to your forks of the editor or universal spritesheet repositories! We've tried a few times to come up with a more "definitive" or "curated" version of the LPC assets (see e.g. here: https://opengameart.org/forumtopic/suggestion-github-organization-lpc-te... ) but what we've found is that OGA is the most reliable and discoverable resource in the long-term. Also post early and often---even if something isn't quite done! Otherwise it's too easy for things to get lost/forgotten about (I have this problem all the time where I'll lose interest in pixel art for a few months, and my projects lie stagnant on my hard drive...)
FWIW, the most comprehensive collection of LPC assets is here: https://opengameart.org/content/lpc-collection . elmerenges, AntumDeluge and I try to add stuff there as it's posted, but let me know if there's something you think should be added.
Any special reason you went with Buch's forest tiles instead of some LPC themed ones, which might look more consistent with the cottages and adobe village tiles?
I have this problem all the time when trying to type en (--) and em (---) dashes, which I'm used to entering directly as unicode characters (alt+hyphen alt+shift+hyphen respectively)...
For a while I couldn't figure out why my posts were always getting rejected! Then MedicineStorm helped explain it to me. It'd be great to handle these characters, or at the very least strip them out or give an informative error message.
Oh, I should also point out there's a licensing problem with the mountains set---I used the Mana World Forest tileset by Saphy and Leonard Pabin https://opengameart.org/content/the-mana-worldforest-tileset before realizing it was licensed as GPL v2 only, meaning it can't be used with the LPC tiles, which are CC-BY-SA or GPL v3... I'm considering just releasing the mana world part as a separate layer that people can overlay themselves, assuming Len or Saphy don't respond to my comment...
Well I know I still haven't gotten around to finishing the victorian or medieval sets. I'm working on colonial and victorian building sets to go with them, and I've been holding off on submitting until I can make a nice preview... and I've been delaying THAT until I get my terrains sorted out.
I think I'm pretty much happy with the terrains set---the idea is to have a smaller set which is fairly comprehensive and then a larger set which includes some extensions. I've attached the larger set, but the smaller set would just be cut off below the sand/water and snow/ice combinations (e.g. at 32x32 instead of 32x64 tiles. I've also been working on using the Tiled terraingenerator to make a massive sheet with a curated set of combinations of overlapping tiles. I don't think it makes sense to have lava and grass and snow all in the same tile, but it probably makes sense to have grass, sand, and dirt... etc.
As for mountains, those are probably 95% done. I'm interested in feedback here on how to handle snow and grass overlays. I've made snow overlays for most of the mountain/cliff styles (seen here). Similar to our discussion above, does it make sense to have a separate sheet containing all the mountain/cliff style varieties, but snowed on? Or would it be better to have both snowed-on and non-snowed on versions in the same set? Some combination? Let me know what you think!
Very cool to see some action on this again! Two suggestions:
FWIW, the most comprehensive collection of LPC assets is here: https://opengameart.org/content/lpc-collection . elmerenges, AntumDeluge and I try to add stuff there as it's posted, but let me know if there's something you think should be added.
The carpet is probably from here: https://opengameart.org/content/lpc-interior-castle-tiles
Snuck one in at the last minute... https://opengameart.org/content/lpc-colonial-buildings
Any special reason you went with Buch's forest tiles instead of some LPC themed ones, which might look more consistent with the cottages and adobe village tiles?
Ground tiles are from the Liberated Pixel Cup base assets.
Yes! It's the llama with a shorter neck and a different face.
Oh boy, finally time to polish off my LPC colonial, victorian, and steampunk assets :-) Definitely hope to make multiple submissions!
I have this problem all the time when trying to type en (--) and em (---) dashes, which I'm used to entering directly as unicode characters (alt+hyphen alt+shift+hyphen respectively)...
For a while I couldn't figure out why my posts were always getting rejected! Then MedicineStorm helped explain it to me. It'd be great to handle these characters, or at the very least strip them out or give an informative error message.
Oh, I should also point out there's a licensing problem with the mountains set---I used the Mana World Forest tileset by Saphy and Leonard Pabin https://opengameart.org/content/the-mana-worldforest-tileset before realizing it was licensed as GPL v2 only, meaning it can't be used with the LPC tiles, which are CC-BY-SA or GPL v3... I'm considering just releasing the mana world part as a separate layer that people can overlay themselves, assuming Len or Saphy don't respond to my comment...
Well I know I still haven't gotten around to finishing the victorian or medieval sets. I'm working on colonial and victorian building sets to go with them, and I've been holding off on submitting until I can make a nice preview... and I've been delaying THAT until I get my terrains sorted out.
I think I'm pretty much happy with the terrains set---the idea is to have a smaller set which is fairly comprehensive and then a larger set which includes some extensions. I've attached the larger set, but the smaller set would just be cut off below the sand/water and snow/ice combinations (e.g. at 32x32 instead of 32x64 tiles. I've also been working on using the Tiled terraingenerator to make a massive sheet with a curated set of combinations of overlapping tiles. I don't think it makes sense to have lava and grass and snow all in the same tile, but it probably makes sense to have grass, sand, and dirt... etc.
As for mountains, those are probably 95% done. I'm interested in feedback here on how to handle snow and grass overlays. I've made snow overlays for most of the mountain/cliff styles (seen here). Similar to our discussion above, does it make sense to have a separate sheet containing all the mountain/cliff style varieties, but snowed on? Or would it be better to have both snowed-on and non-snowed on versions in the same set? Some combination? Let me know what you think!
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