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Thursday, May 31, 2018 - 14:51
Sunday, April 29, 2018 - 00:18

Snuck one in at the last minute... https://opengameart.org/content/lpc-colonial-buildings

Tuesday, April 17, 2018 - 09:22

Any special reason you went with Buch's forest tiles instead of some LPC themed ones, which might look more consistent with the cottages and adobe village tiles?

Saturday, April 14, 2018 - 18:44

Ground tiles are from the Liberated Pixel Cup base assets.

Friday, April 13, 2018 - 07:48

Yes! It's the llama with a shorter neck and a different face.

Wednesday, April 11, 2018 - 18:48

Oh boy, finally time to polish off my LPC colonial, victorian, and steampunk assets :-) Definitely hope to make multiple submissions!

Wednesday, April 4, 2018 - 21:16

I have this problem all the time when trying to type en (--) and em (---) dashes, which I'm used to entering directly as unicode characters (alt+hyphen alt+shift+hyphen respectively)...

For a while I couldn't figure out why my posts were always getting rejected! Then MedicineStorm helped explain it to me. It'd be great to handle these characters, or at the very least strip them out or give an informative error message. 

Tuesday, March 20, 2018 - 11:11

Oh, I should also point out there's a licensing problem with the mountains set---I used the Mana World Forest tileset by Saphy and Leonard Pabin https://opengameart.org/content/the-mana-worldforest-tileset before realizing it was licensed as GPL v2 only, meaning it can't be used with the LPC tiles, which are CC-BY-SA or GPL v3... I'm considering just releasing the mana world part as a separate layer that people can overlay themselves, assuming Len or Saphy don't respond to my comment...

Tuesday, March 20, 2018 - 11:08

Well I know I still haven't gotten around to finishing the victorian or medieval sets. I'm working on colonial and victorian building sets to go with them, and I've been holding off on submitting until I can make a nice preview... and I've been delaying THAT until I get my terrains sorted out.

I think I'm pretty much happy with the terrains set---the idea is to have a smaller set which is fairly comprehensive and then a larger set which includes some extensions. I've attached the larger set, but the smaller set would just be cut off below the sand/water and snow/ice combinations (e.g. at 32x32 instead of 32x64 tiles. I've also been working on using the Tiled terraingenerator to make a massive sheet with a curated set of combinations of overlapping tiles. I don't think it makes sense to have lava and grass and snow all in the same tile, but it probably makes sense to have grass, sand, and dirt... etc. 

As for mountains, those are probably 95% done. I'm interested in feedback here on how to handle snow and grass overlays. I've made snow overlays for most of the mountain/cliff styles (seen here). Similar to our discussion above, does it make sense to have a separate sheet containing all the mountain/cliff style varieties, but snowed on? Or would it be better to have both snowed-on and non-snowed on versions in the same set? Some combination? Let me know what you think!

Friday, March 16, 2018 - 12:10

Hello! I love this set, and I'm working on remixing the cliffs in particular to work with the style of the Liberated Pixel Cup. All of the other assets I'm working with are CC-BY or CC-BY-SA.

I'm wondering if you'd be willing or able to license this as CC-BY or CC-BY-SA as well, so it can be used with these other assets? Or at the very least, could you agree to GPL v3 so that I can include this as a separate part, remixed with a few of the LPC assets?

Thank you!

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