I'll just ask my question here since this topic is appropriate. In our game we have .gor files which includes assets. .gor files help us to create proper structure for loading etc. Since all assets are in .gor files doing something like fallowing is okay?
First of all, we're not sure when we can release a demo...maybe in 3, 4 days. We're 5 days behind the schedule but once we pack the game it will be final version with most functions if not all working. Yes, you need to compile the project in order to play it(current state is not playable tho). If you have a VS2010 with C++ compiler installed you can easly do that. I'm not sure about the linux part but I guess you need to link GGE lib files and use GGE include directory(../trunk/GGE).
Last minute update.
- Game map has been finished
- GUI for controlling tax rate and game speed is added
- GUI for crafting pgoress is added
- GUI for soldier healths and stamina is added
- GUI for story elements is added
- Improvements over Building menu
- Improvements over Logbox
- Game menu is added
- Map selection is added
- Pathing improvements
- All monster / item / den values are overhauled for balance
- Fog of War improvements
- Soldier multi-selection is added
- Icons for soldier and artisans are added
- Combat text and unit responces are added
I'll just ask my question here since this topic is appropriate. In our game we have .gor files which includes assets. .gor files help us to create proper structure for loading etc. Since all assets are in .gor files doing something like fallowing is okay?
blabla.gor file includes
- good_tree.png (Martin Goodartist)
- cool_house.png (Jeremy Coolartist )
Update
- Wildlings now attack to the town
- Event system is now working
- Linux build script is done. All you need to do is
cd Project
cmake .
make
./trinlibr
- Training of soldiers
- Day and Night Cycle
You can also find exectuables of latest build for windows and linux inside Project directory
Game is in a playable state and coding is almost done. Next step is fixing bugs and polishing the game.
Day:
Night:
/
Thank you for quick reply. We already contacted with authors, however, we may not get answers for all arts.
Anyway, Thanks again for clarification.
And some screenshots for event feature of map editor
Update
It's been few days since last update and we were kinda busy to update here. Sorry for the delay.
- Animations are more smooth now
- Item system has been added to game, soldiers can now equip items that are crafted by artisans
- Map editor now supports events. These events will let us put story elements all over map.
Screenshots:
Update
- Added Townsfolk animations, townsfolk can now wander in town
- Added UI elements for crafting
- Added UI elements for soldier and artisan selection
- Added in game date
- Added Military and Craft Building construction
Here is a SS:
Some Icons are placeholders. Game requires gameplay improvements and overall polishing.
Here is another SS:
I will compile and write updates at the end of the day.
Update
- Fog of war has been implemented(requires improvements)
- Crafting System has been implemented
- Leveling System has been implemented
- Some keyboard(home button shows town etc.) interactions has been added
Game still requires a packaging to be playable. Finally, Linux build and binaries will be available soon.
SS of latest build:
@shirish
First of all, we're not sure when we can release a demo...maybe in 3, 4 days. We're 5 days behind the schedule but once we pack the game it will be final version with most functions if not all working. Yes, you need to compile the project in order to play it(current state is not playable tho). If you have a VS2010 with C++ compiler installed you can easly do that. I'm not sure about the linux part but I guess you need to link GGE lib files and use GGE include directory(../trunk/GGE).
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