A suggestionn to musicians: Don't use mp3 for games. The format is great, but, it has licensing fees. If you use an mp3 file for a game that has been distributed for over 5000 copies, if the mp3 patenters notice this, you will have to pay 2,500$ just for using the format.
Also, I heard that MP3 has 10 milliseconds of emptiness at the start of each file, making the format terrible for loops, but I don't know how true that is.
And nobody likes converting every music piece they have to OGG.
A suggestionn to musicians: Don't use mp3 for games. The format is great, but, it has licensing fees. If you use an mp3 file for a game that has been distributed for over 5000 copies, if the mp3 patenters notice this, you will have to pay 2,500$ just for using the format.
https://www.scirra.com/blog/64/why-you-shouldnt-use-mp3-in-your-html5-games
Also, I heard that MP3 has 10 milliseconds of emptiness at the start of each file, making the format terrible for loops, but I don't know how true that is.
And nobody likes converting every music piece they have to OGG.