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Monday, September 19, 2016 - 10:37

I'm available for new projects!

Thursday, July 14, 2016 - 19:11

Looking for cool games to score!

Sunday, May 29, 2016 - 11:47

You can contact me over email or skype:

Wednesday, May 18, 2016 - 11:42

Just uploaded a new track here, check it out:

Also follow me on twitter:

Wednesday, May 18, 2016 - 11:42

I just had the same issue, I had to shorten the description and then edit it to make it work.

Thursday, April 14, 2016 - 17:11

Do you need an original soundtrack? Contact me!

Monday, February 29, 2016 - 16:24

I've added two demos on the git repo:, here's the description of them:

•msnake: Based on Mogria's Snake This is a ncurses based snake game that I've adapted to use OAML, music in this demo gets faster as the snake grows. The music is a simple 8bit theme that starts with 80bpm and goes up to 180bpm.

•UnityOAMLdemo: This is a demo I've created using Unity, it's a very simple 2d platformer that implements adaptive music through OAML, it features two possible themes, one in 8bit style and another one in orchestral style, both have "day" and "night" music loops and a battle loop (which you can trigger "engaging" the spikes, I will add a proper enemy sometime in the future).

 Edit: Here’s a video showing a bit of Wyrmsun (first game that implements OAML and actually the game that I used to develop the library).Youtube link:

Thursday, February 11, 2016 - 08:49

I've just commited the licensing terms, I was thinking about the license since a few days ago and finally decided on the MIT license one.

Saturday, February 6, 2016 - 09:56

Hi, I've been working on a demo to show some of it's features, this is work in progress yet but you can check it out here:


The demo includes this features so far:

- Two possible themes, one in 8bit chiptune style and one in orchestral style.

- Different loops for ingame "day" and "night", night loops are quieter than day ones.

- One battle loop, whenever you start a battle with the spikes (gotta add a proper enemy :) ) music will get more tense.

- Built using Unity, using the AudioPluginOAML.


Any feedback on this would be appreciated, thanks!

Wednesday, January 13, 2016 - 10:26

I've just uploaded my demo reel on youtube, check it out!

If you need some music for your game contact me!