Thanks! To both of you. I do love DW 3. It's perhaps one of my favorite DW'ers.
And yes, I think I should've lead off with some of that? Still kind of getting used to this patreon thing. The video wasn't meant to show off the engine, funnily enough. They say you need a patreon video to talk to the people, to get them to pledge. And I'm shy, so I didn't want to be in front of the camera. So I decided to let the game talk for me. I think it might go on for too long, future videos will be shorter. I might shorten that one too.
I do understand your skepticism though- I just got to work on tweaking the patreon page
b- Only thing left is to actually create more of hte content. Combat, etc, is done. It's a full engine with a built in game editor, for making things extremely simple. (Mandrake is me- it's an old name I used to go by in some RPG circles from back in the day...like QBRPGs, RPDX (which I created), etc). Combat, items, etc. It's all done. I've been working on this for 3 years now. Its practically a game maker, with the way it can edit, etc. But not quite as robust as RPGMAker VXAce or OHRPGCE. I'll show more later, including a downloadable demo, but that will be nearer to the end of the month.
c- I have all the assets I need for a full fledged, DW/FF style old school style game, which are far more limited. And I really don't mind molding my game to the graphics and vice versa, since I can do some pixel art (I just find it less enjoyable. I perfer coding/map making/etc) for boss enemies, etc. The intro graphics (paralax scrolling clouds/sea, moon/etc) was all me.
BTW, I have a still from the combat. I'll actually have a combat video up at some point. I also have a map editor video on the patreon page
http://www.patreon.com/retropower
Thanks! To both of you. I do love DW 3. It's perhaps one of my favorite DW'ers.
And yes, I think I should've lead off with some of that? Still kind of getting used to this patreon thing. The video wasn't meant to show off the engine, funnily enough. They say you need a patreon video to talk to the people, to get them to pledge. And I'm shy, so I didn't want to be in front of the camera. So I decided to let the game talk for me. I think it might go on for too long, future videos will be shorter. I might shorten that one too.
I do understand your skepticism though- I just got to work on tweaking the patreon page
Happy to answer-
a- Pretty much a one man team
b- Only thing left is to actually create more of hte content. Combat, etc, is done. It's a full engine with a built in game editor, for making things extremely simple. (Mandrake is me- it's an old name I used to go by in some RPG circles from back in the day...like QBRPGs, RPDX (which I created), etc). Combat, items, etc. It's all done. I've been working on this for 3 years now. Its practically a game maker, with the way it can edit, etc. But not quite as robust as RPGMAker VXAce or OHRPGCE. I'll show more later, including a downloadable demo, but that will be nearer to the end of the month.
c- I have all the assets I need for a full fledged, DW/FF style old school style game, which are far more limited. And I really don't mind molding my game to the graphics and vice versa, since I can do some pixel art (I just find it less enjoyable. I perfer coding/map making/etc) for boss enemies, etc. The intro graphics (paralax scrolling clouds/sea, moon/etc) was all me.
Awesome stuff. Using it for an old school, retro style RPG.
http://www.patreon.com/retropower
This art is awesome- I'm using it to create a classic RPG, like Dragon Warrior, or Final Fantasy 1.
http://www.patreon.com/retropower