Snabsich, if I was making an internet dependent game like an MMORG or a web browser-based game then maybe the Deezer and Spotify streaming play music system might work, but this service also expects you to put their buttons on your links, but since I'm not making a internet dependent game, but making a stand alone pc game in Unreal engine I can only use the music if you upload it as a game resource file to opengameart.org. So I can't use Spotify or Deezer because they are not a resource file service... They are just a play streaming web service.
I'm doing a sewer level (writing the 2d dialog out of it first) before building the 3d version, becaue I don't know how to animate unreal imported custom models yet but the game contans rats, just stick the rat it in the dark where there's not much light around, and I don't think anyone will notice the defects..
I set aside that 1,000 screen batch game for the time being, and it was fun doing it and started off a new project. Going to be a 3d combat rpg space game and uses a similar tree system to mass effect but is not the same game as mass effect so thee's no shephard or Asaris or anything like that. . Unreal is good, but can be unfriendly and awkward at times, Unity is also good engine but unfriendly very involved with code....
For the new Project, I started this one a little different.. I did write about the plot of the 2 missions in another thread on here. I've written all the game text dialog out for the first two missions and layed it over with the game characters. And the dialog also does have basic foley sounds now, As its a game dialog that has progressions also in it so the further you get into the game the more flags it uses to determine what progressions to do or what different events to show up as you're playing the game out.
I also added in half of the voice diaglog files in now to the text, all this has been done outside the Unreal engine to save me alot of time... So I can set up all the sound system of the game and test it and also the diaglog branches before I put it into the game engine to create the 3d world version of it.
I went on those sites you gave me the links to, but this is not what I want because I want to spend my time instead making and developing my game by finding the necessary game resource files, not wastning my time ages trawling around endless music promo sites. That just offer me nothing except to give me services to just listen to everyone's songs. that's not what I'm looking for.
Snabsich, if I was making an internet dependent game like an MMORG or a web browser-based game then maybe the Deezer and Spotify streaming play music system might work, but this service also expects you to put their buttons on your links, but since I'm not making a internet dependent game, but making a stand alone pc game in Unreal engine I can only use the music if you upload it as a game resource file to opengameart.org. So I can't use Spotify or Deezer because they are not a resource file service... They are just a play streaming web service.
Another good piece of work made. This will suit well in my dance bar sectin of the game..
I'm doing a sewer level (writing the 2d dialog out of it first) before building the 3d version, becaue I don't know how to animate unreal imported custom models yet but the game contans rats, just stick the rat it in the dark where there's not much light around, and I don't think anyone will notice the defects..
I set aside that 1,000 screen batch game for the time being, and it was fun doing it and started off a new project. Going to be a 3d combat rpg space game and uses a similar tree system to mass effect but is not the same game as mass effect so thee's no shephard or Asaris or anything like that. . Unreal is good, but can be unfriendly and awkward at times, Unity is also good engine but unfriendly very involved with code....
For the new Project, I started this one a little different.. I did write about the plot of the 2 missions in another thread on here. I've written all the game text dialog out for the first two missions and layed it over with the game characters. And the dialog also does have basic foley sounds now, As its a game dialog that has progressions also in it so the further you get into the game the more flags it uses to determine what progressions to do or what different events to show up as you're playing the game out.
I also added in half of the voice diaglog files in now to the text, all this has been done outside the Unreal engine to save me alot of time... So I can set up all the sound system of the game and test it and also the diaglog branches before I put it into the game engine to create the 3d world version of it.
Ahh the Commoore c64 days
Argh, I wish they check these licenses fist before releasing !
I could probably use that in the labs level as one of the monsters. do you have a ship
s pilot's chair yet? . its similar modern design to the one they use in mass effect.
I went on those sites you gave me the links to, but this is not what I want because I want to spend my time instead making and developing my game by finding the necessary game resource files, not wastning my time ages trawling around endless music promo sites. That just offer me nothing except to give me services to just listen to everyone's songs. that's not what I'm looking for.
This is one of those unique special tunes, look at all the many layes that are involved in
making this. impressive. would love to use this in my game.
I've had to remove the spaces from the filename, because Windows don't like filenames with spaces.
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