This piece has got some potential. I would add in Some soft string Esemble for the chords, and a bit of Goblin (midi instrument) on the top part for this type of tune (personal preference I guess), I'm not sure what instrument was used for playing the middle part (sounds a bit like Oricana) but it sounds a little weak when the bass is more stronger,. It Sounds good but needs to be better balanced.
Yikes, so no more car clubs, no more collecting car magazines, nobody can make 3d models of cars no more, no more photo outlets, no more taking family or holiday photos because it all infringes Ford's Copyrights if there happens to be a car in the background, If this why there's a big auto jobs layoff going on now in Russia?
Umm The only thing I have got in Teseract Prime game is a simple hovercar transport and no, sorry it is not even made by ford or general motors.because I haven't even inserted any hovercraft 3d model in the game yet, but it exists as text form in a game script....
It makes no difference, those who make these cheap knock-offs off from protected commercial games have to realize that they got zero rights.and their licenses are all invalid because even through Copyright protects the game asset files but it can't protect ideas but patents can protect ideas if the inventor liststhem in the patent.
This kid is off to a bad start already Rainbow. He wants to do super mario games. You can't do that, its commercial software. He has to code something original.
Just look at what Final Fantasy goes all out of their way with 238 Patent Applications !!! wahoo. ir seems they are not satisfied with just only putting copyright protection on their games.
I clicked on those links you gave us and The Game known as Erebus which is a RPG MMORG free to play online game is still under copyright of the company and also has additional patents protections on top of its protection and strict polcies in its rights of use so they went to a lot of big trouble to try protect this game, so I doubt they would just give up all their rights on the game just like that to let people just do what they the hell want with it, now I don't know about Megalomania's status, but it was an old commercial game on amiga I remember many many years ago. You need to get copyright clearance on these games first before you do anything.
Voialoid, I see, looking at this now, well if they can do that with Japanese singing in a recorded song, surely they can do the same with emotional states in our dialog text..
That's true voice actor hiring is expensive......A fiver for a line so says one website for voice acting.. So if you have thousands of lines to act its gonna add all up..... . Its a pity the technology is not to the standard where the computer can do realistic voice synthesis because the voice synthesis at the moment is pretty dam flat, dosen't slide all up and down like our natural voice speaking does. They could've recorded the expressions but nope, they didn't. They must've hired someone to just read the english dictionary out instead in one long motonomous voice and then call that syntheis.
What they need to do is record all the emotions and expressions as well so when you type your text out in capitals, they raise their voice and get louder. Or you can enter a special /tag Symbol along with your text to indicate what Mood you want the synthesis to change over to when speaking out your text, so if you want the voice to sound angry, or happy, or excited ect. or sad, or to speak softly, ect, you type in the symbol along with your text to tell the synthesis program to switch its voice mood state, the computer can't predict emotion by just plain text, but it can record emotion files and only we know where want the emotion to to put in our text... Maybe one day they will make a program that allows us to enter those tags so the voice program can beable to put in expression as well as mood changes in the text we give it.
To try to get them to speak their words properly in synthesis, you have to often misspell your own words ! Becaue they do stumble on saying certain words..
No I wouldn't record 100 random voice clips just for a single dialgog scene for every game pawn to choose from. that's way over the top and not even for a major storyline character would I do that many. You only need about 10 files or less than that maybe 5 if the pawn is not a main storyline character that dosen't talk much to you in the game. I would only give a greater number than 10 for a scene if the pawn is a major character. And if its just the kid down the road of the market place running aawy, who only interacts wth you briefly once in the game, maybe just give him 2 or maybe none and just have him running away without saying anything..
This piece has got some potential. I would add in Some soft string Esemble for the chords, and a bit of Goblin (midi instrument) on the top part for this type of tune (personal preference I guess), I'm not sure what instrument was used for playing the middle part (sounds a bit like Oricana) but it sounds a little weak when the bass is more stronger,. It Sounds good but needs to be better balanced.
.
This is a nice piece as well. This would suit the Dance All Night Bar on Telos in my game.
Yikes, so no more car clubs, no more collecting car magazines, nobody can make 3d models of cars no more, no more photo outlets, no more taking family or holiday photos because it all infringes Ford's Copyrights if there happens to be a car in the background, If this why there's a big auto jobs layoff going on now in Russia?
Umm The only thing I have got in Teseract Prime game is a simple hovercar transport and no, sorry it is not even made by ford or general motors.because I haven't even inserted any hovercraft 3d model in the game yet, but it exists as text form in a game script....
Does Ibm have a partent on mega lo mania? it still being sold in the stores
It makes no difference, those who make these cheap knock-offs off from protected commercial games have to realize that they got zero rights.and their licenses are all invalid because even through Copyright protects the game asset files but it can't protect ideas but patents can protect ideas if the inventor liststhem in the patent.
This kid is off to a bad start already Rainbow. He wants to do super mario games. You can't do that, its commercial software. He has to code something original.
Just look at what Final Fantasy goes all out of their way with 238 Patent Applications !!! wahoo. ir seems they are not satisfied with just only putting copyright protection on their games.
I clicked on those links you gave us and The Game known as Erebus which is a RPG MMORG free to play online game is still under copyright of the company and also has additional patents protections on top of its protection and strict polcies in its rights of use so they went to a lot of big trouble to try protect this game, so I doubt they would just give up all their rights on the game just like that to let people just do what they the hell want with it, now I don't know about Megalomania's status, but it was an old commercial game on amiga I remember many many years ago. You need to get copyright clearance on these games first before you do anything.
Voialoid, I see, looking at this now, well if they can do that with Japanese singing in a recorded song, surely they can do the same with emotional states in our dialog text..
That's true voice actor hiring is expensive......A fiver for a line so says one website for voice acting.. So if you have thousands of lines to act its gonna add all up..... . Its a pity the technology is not to the standard where the computer can do realistic voice synthesis because the voice synthesis at the moment is pretty dam flat, dosen't slide all up and down like our natural voice speaking does. They could've recorded the expressions but nope, they didn't. They must've hired someone to just read the english dictionary out instead in one long motonomous voice and then call that syntheis.
What they need to do is record all the emotions and expressions as well so when you type your text out in capitals, they raise their voice and get louder. Or you can enter a special /tag Symbol along with your text to indicate what Mood you want the synthesis to change over to when speaking out your text, so if you want the voice to sound angry, or happy, or excited ect. or sad, or to speak softly, ect, you type in the symbol along with your text to tell the synthesis program to switch its voice mood state, the computer can't predict emotion by just plain text, but it can record emotion files and only we know where want the emotion to to put in our text... Maybe one day they will make a program that allows us to enter those tags so the voice program can beable to put in expression as well as mood changes in the text we give it.
To try to get them to speak their words properly in synthesis, you have to often misspell your own words ! Becaue they do stumble on saying certain words..
No I wouldn't record 100 random voice clips just for a single dialgog scene for every game pawn to choose from. that's way over the top and not even for a major storyline character would I do that many. You only need about 10 files or less than that maybe 5 if the pawn is not a main storyline character that dosen't talk much to you in the game. I would only give a greater number than 10 for a scene if the pawn is a major character. And if its just the kid down the road of the market place running aawy, who only interacts wth you briefly once in the game, maybe just give him 2 or maybe none and just have him running away without saying anything..
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