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Thursday, April 9, 2015 - 08:50

How customizable is this engine?  Can it handle batch scripting?

 

 

 

Wednesday, April 8, 2015 - 21:25

Oh I see, ok, I might change also the spiders as well since I'm making all these tweaks.  Here's what its starting to look like. 

In the second screen I'm not sure about using this Text Dialog cloud, I used that to try to avoid clashing with the brighter detailed background.. (Well it worked in Dragon Age.)

I'm working on the Undead Soldier and I've started off his single player campaign in one of the cemetries.  He will also have his own set of overdrives and not all the undead will be on his side.

But I've run into a problem, I have the guy's skull but not the rest of his body.  !!  so I had to use a zombie body (temporary) until I can find him a body that will suit, do you guys know where I can find a body to suit this undead soldier?

Here's what I have so far for the undead campaign.  You start off in one of the cemeteries.   but you cannot leave the cemetery yet to explor the rest of the game world until you first collect up twenty Steel Helments scattered all about the cemetery.  Along the way there will be these Silver knights to try to stop you from collecting up the helmets.   So that's as far as I've got in starting the undead campaign.

Switching between Party members in the game is now working.   I can now switch between the pirate's campaign to play that or swtich to playing the undead soldier's campaign.

Wednesday, April 8, 2015 - 19:54

Can we use that Skeleton picture in an rpg game for undead party member. ?

Wednesday, April 8, 2015 - 13:36

Still Cluttered? What?  I thought i fixed that problem. 

Wednesday, April 8, 2015 - 06:36

If you use the public domain one  and the party that owns the other one finds you, with out having discovered the original one, to them your work will look like a "derived work", which is something copyright law does cover.

But they would be wrong to jump the gun if the person got the image not from them but from some other pd source.   But what if the site that you credit for the pfd image suddenly goes out of business or goes bankrupt and the link is no more active anymore to show you're got it from a pd source?  Maybe this was one of the reasons why this site was set up to avoid these kind of problems as the world economy is changing and things are dissapearing. Don't sound like pd is safe anymore except under Creative Commons.

 Now back unto the topic, my interface.    Can anything be done to improve the text. at the top of the window?

 

Tuesday, April 7, 2015 - 18:37

I might want to use this fellow for a mini boss in my turn based rpg game maybe throw him and some of his his minions in the hotlands reigion.

 

Tuesday, April 7, 2015 - 15:40

What's the situation with using astronaut pics from the public domain if they come from nasa sources?

 

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Tuesday, April 7, 2015 - 15:24

Capbros, would it be possible for you to show me an example of this bevelled 3d windowed look you are talking to me about?  I would like to see an example.

The game originally started off from just plain asii text, then I overlayed it with ascii graphics which is why i still have those ascii lines there (I will change them to solid thin lines and see if that imrpoves it...), and finally the last stage was to change it to hi-res graphics.  The icons at the top are your different overdrive progressions and the icons down on the bottom are all your different magic spells.   The runestones are used for summoning companions to help you out in battle in the lower levels of the game.  But you have to beat them in battle first before you can summon them.   If you don't want to farm runestones to use the undead to fight in battles after you first defeat them then you have to spend 300,000 gold in the dragon realms region at the magic store to buy Rise of the undead spelll and you can't get access to this store until you first collect up 200 dragon orbs to gain access into the region, and if you're only level 37 oh boo boo, the store which contains that spell won't be open until you are are over level 50.... 

 

 

Tuesday, April 7, 2015 - 15:11

i plan on doing a list for the public domain assets I use.  This is just talking about only copyrights, not about trademarks, but I believe If somthing falls into the public domain and a commercial company comes along and tries to slap a (C) on it without altering the pd image, they I don't think they beable to copyright it for its not a new creation or derirative work.   So I think they can only slap a (C) notice on it if they make any substantial changes to the pd image or create a new derirative work with it, so I don't think they can copyright unaltered pd images straight out from the public domain.  Once it falls into the public domain then it stays there. Or should stay there for everyone to also use.  well that's what I think how the law should work.. 

Also I have issues with those who release something and say its public domain when its not really public domain (that's rather annoying) and i also find that those game models people been uploading on blender swap that half of what they are uploading on there you might find a really great quality model you want to use, and find out, that it was only a fan blender art !!!, which means I can't use it, and its not very likely they got permission from the company to make the fan art so I am NOT going to take the risk.  I want my stuff to be either Creative Commons and Public Domain.

I changed the User Interface and removed all those blocky ascii lines, so I have opened up the game area more.

Tuesday, April 7, 2015 - 05:34

It is clear that you have a good idea about what the player will be doing and when, but you have not posted a why. Is your game about filling meters and collecting runes or is there some goal. Are you discovering new worlds, looking for a lost family member, seeking revenge, or trying to make a name for yourself?

 

The whole thing is one big McDonald's wackjob farm.   It is an exploration rpg grind game, The game is a little like Final Fantasy, the goal; is to find and locate the whole Interstellar Network of Dimensional Rift Gates that caused the monster invasions on your world and on on other worlds but you can't destroy the final boss unless you are at a high enough level, and have the most powerful weapon in the game, and have everything all maxed out before you can take on the final boss, which is why you have to grind up the levels and progress through the different worlds to locate all these transport gates and disable their power cores and shut them down...

I would've liked to have addedd a sidekick companion, but it won't work without proper ineractive animation cutscenes. And  I would've liked the game to have voice and text diaglog also but I wanted the diaglog to be mature just like Kotor II so enemies can complain when they are getting hit, or express their opinions but can't find those kind of assets. 

Another idea I'm thinking of implementing in some of my screeens is to toss out at random goodies for the player to eat, lollies and cakes and candy, and drinks, so along with mature, you also got the kid bonus theme to keep up your health instead of jus only collecting up hearts scattered around in the game for rewarding just the health....  (the goodies idea has not been implemented in the game yet). 

I've decided to allow the game to have more than just one party member, friends of the player who want a peaceful world, not one being overrun by aliens from the other side of the galaxy who have no manners.  I decided to add the party option as an attempt  to try to piece together some kind of a storyline and also o allow you to start with what party member you choose to play..    The storyline is not strong enough at the moment because i don't have all thse other elements., 

I also designed a new user interface for the game.  

 

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