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Thursday, April 2, 2015 - 01:51

You're the first one to tell me you want me to start off a game blog to explain my ideas for the game because nobody has given me alot of feedback yet on the things that I did write.

I still don't know what to call this game yet, I still don't yet have a title or logo for it........

Its bascially a static rpg open world final fantasy style hack'n' slash game, complete with many level progressions,  If I knew how to do animation in a window console for the enemies I would, but I don't know how to do that in the main game screen because its not a 3d interactive environment.

Wednesday, April 1, 2015 - 18:23

This could be useful as a static rpg enemy in my non-commercial rpg game.

 

Tuesday, March 31, 2015 - 19:06

another quality village tune.  This brightens the game immensely

 

Wednesday, March 25, 2015 - 11:02

 

The game is a little like SACRED athough there are no Seraphins, or Shadow Warriors, but its a Huge outdoor RPG hack 'n' slash exploration game, Thousands of Monsters to kill, as you level up the monsters get more stronger, as their HP and EXP will scale up as well when you level up...  As you level up, you get the usual random enemy encounters of what you already had encountered... but also as you keep levelling up, new stronger enemies will start to pop up after a while in that same screen.  You can also scale up your HP instantly by collecting hearts found at certain places and levels on the screen.  Or you can just farm enemies to increase your HP per level.

So level 2-10 of the lighthouse screen in Forest Ends region may show just some turtles to fight as well as your usual random enemy encounters of other enemies, or the screen may appears all empty every once in a while when you go to that area.  but go back to the same area agai and there's an random enemy encounter or if you reach a high enough level, a new enemy appears, , (a bit like Final Fantasy), but at level 12-15 may appear a grizzly bear to fight, and at level 20 you may find two or three grizzly bears to fight, and if you ge to level 30, A mini boss fight.   So it pays to farm hearts to get your hp high as you can and more stronger monsters the higher you level up.  as well as throwing in the random encounters of the lesseer enemies.

The same thing will be done with the random weapons drops as well to drop down certain weapons from time to time as you level up that you can't get in the stores.     I may consider weapon upgrades according to level reached by giving pop-up notifications that a weapon upgrade is avaliable to buy at the store.

 

Or maybe if you kill 20 of the Cactus enemies, or kill th Cactus boss, you get the 3000 Needles weapon.

So its a complicated game

 

 

Tuesday, March 24, 2015 - 11:13

Need somethig like this in my town village ,  houses like this, very nice work, would like to use it

Monday, March 23, 2015 - 17:06

I dn't have a website link, but I do have some screenshots of what the game is looking like. '

I'm now starting to now asssemble together the map of the jungle region (still in development that's why there are pieces not lined up ).   Altogether there is 5 months so far of work.   There are Hundreds and hundreds of these screens for each region.  As its a 12 region outdoor rpg dos level progression game I've developed about 5 regions of it so far.  It is a hack 'n' slash turn based rpg exploration game. 

The game lacks a 3d engine.

The Game Code is now over 308 thousand lines long.  Just one big 18 meg file.

 

 

 

 

 

 

 

 

 

 

 

 

 

Monday, March 23, 2015 - 16:32

That could be useful in my non-commercial game rpg, (12 region outdoor game) need a few tree stumps in it.  

Sunday, March 22, 2015 - 10:33

That's ok I understand the time contraints, I'm trying to find these type of monsters to put into my game.  The game I'm doing has 12 regions so its a big game, so I need to put in alot of monsters.

 

 

 

Saturday, March 21, 2015 - 20:55

i would like to ue this in my non-commercial game probably as a boss or large guard for the Troll Mountain Region.   now all i need is just to find a tall skinny troll carrying a blunt club with nasty spikes on it,

 

Tuesday, February 24, 2015 - 21:05

The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue...  don't know how to fix that bug yet.   As I'm limited in my programming skills.

The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.

I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game.  the battle music depends on the Creature type.  So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies.   Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you.   Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the

shortcut to save yourself a trip through about 10 screens.  So you have to survive all the waves of constant fish attacks.  Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.

 

 

 

 

 

 

 

 

 

 

 

 

 

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