Primary tabs

Comments by User

Tuesday, January 20, 2015 - 05:25

I expected a game engine to beable to take 1,000 or more screens or a 12 region game if the screens are backloaded in to only render and spool in slowly.   So the player walks around the area like real life and the area just continually scrolls while the screens load slowly in from the seamless load trigger points once the player reaches the trigger point them the game loads the next section in. 

The other thing I wanted to see if it would work as well if I do get the right 3d engine for this type of game, was to cause the FOV (Field of Vision) to have actors at random appearng to walk in and out around the player's Field of Vision View in certain areas, to give the impression that the level is filled with thousands of busy scripted actor pawns

The same is done with Sounds as well.   Now these things I cannot do in  a batch file....  There's no sound dropoff triggers in batch files, or random spawn Fov's because there's no sprite movement in Batch. z

 

 

 

 

 

Tuesday, January 20, 2015 - 03:41

Darkplaces?

 
Saturday, January 17, 2015 - 16:27

 

Batch does have advantages, but also disadvantages so I will list them..  

 

With bitmap graphics, it looks neat to have them in the console until another window gets in the way of the display and poof your graphics are gone and its back to textville....  It would've been better if the graphics stayed on the screen regrdless if a window was covering it or not until you manually hit return to clear the screen or CLS. 

For I did have a start up crash issue going on in the first game region that prevented me from starting up the game through the worldgate screen the normal way.  So I deleted my save, updated the save data routine values and the crash in the first region then stopped.  So far so good, forgot to update the values for the save routine had caused that crash when I added new values to the code, forgot to add them to the save data code which corrupted the save file as a result. .  Region 1 is now working again, But when I try to go into the 4th Region: Forest Ends Trading Store screen, up comes the '1 is unexpected crash again'. Hookay.  Now I have to try to hunt down the cause of this one.... So the game is almost functioning right, but just not quite got that bug all out yet.  I put the batch code also through batcodecheck to clear up any missing variables, goto labels.

Now as for Bg mouse.exe that don't work to allow mouse and keyboard to both be active at the same time in a batch file beause only the mouse is active and the keyboard is not.. 

But sound play (filename.wav) by the same guy, this tiny little exe program allows me to run my batch file and play the wav sounds without pausing the batch file.  So maybe sound.exe taps into the windows sound driver to play the wav without needing to open any console window so it don't halt the batch file.  And it works great except that it ignores all the IF statements in the batch loop you put it in so if you have a set of random sounds they play all at the same time.  Not good if you have assigned 9 random sounds for combat and they all play all at once instead of randomly.....  But if the programmer can fix up that little Ignore the IF line bug, then it will work better.

But If that's how he got sound.exe to work, to tap into the windows sound driver then I don't see why it shouldn't work with the keyboard and mouse drivers if you call them from windows, since windows has the drivers already loaded.  Just as I can't see why Blender can't use the GIMP's layers feature to dump a 2d Bitmap texture on a 3d untextured mesh and just play around with the layers settings to bring the texture through the mesh just as the Gimp does it with layers in the Gimp using Dodge, Screen, Burn, Multiply, ect... 

So I uploaded a screenshot of my forest ends region map (first sector) so you can see what the game is starting to shape into.  There are issues also with the map screen of course since I aint a professional at making these maps..... 

But the first thing I notice, half the forest is missing...  I'll fix it later.

Thursday, January 15, 2015 - 19:41

Well I ran into into an '1 is unexpected error' when trying to get into the worldgates screen to warp into the game regions and not been able to get rid of it (yet).

This one little error is crashing parts of the code in the game.  So I can't use the worldgate menu to warp directly into the start region until this error gets resolved but I don't know how to fix it.... I can still run parts of the game, but its now unstable because this error is jumping around all over the code.

 

Tuesday, January 13, 2015 - 22:50

The music tunes I uploaded are my own creations, they are not from wika.com.  I made the music specifically for the type of rpg game I was doing. 

My concern however was about some of the game artwork being released into the public domain on wika.com but for all I know it could be a bunch of naughty little kids on uploading copyright material and putting public domain notices on it.

So I don't really know if the notices are legit or not.

 

Tuesday, January 13, 2015 - 09:27

It was interesting to see most of the free art pic assets in the public domain on Wikia.com were from two commercial games  God of War and Darksiders II.  and I know that THQ went bust so it could be public domain as Wika.com says.......and I also found a few other games also had the same notices but its on very few of their pictures.  So maybe those notices are legit because its not a whole load of them.

I changed it to CCO hopefully that resolves it.  And I did create the orchestra strings piece jungle2.mp3 to suit my weird strange rpg game, i did the music especially for the game.  I will mention just one restriction, my tunes are free for people to use or build upon for non adult purposes only. I don't want my tunes used in pornographic material.

 

 

Tuesday, January 13, 2015 - 00:28

Ok since you seem to know all about it. so what's the story going on with Wika.com.

Wika.com has got 274 images of commercial game art on its site lited under the link Public Domain, saying that these images or artwork have been all released now into the public domain and that this applies worlwide, and there's alot of great stuff here.

So Is that true? that anyone can now use these images?

Monday, January 12, 2015 - 10:32

Thanks for the progrm, ok I looked at it  But Soon as I run the global timer program the batch file all freezes and passes control to the timer so I can't use the keyboard and when the time all runs down then control is handed back again to the batch file to allow me to move in the game.

But what about the mouse and keyboard program called bg.exe mouse, this program actually works in activating the mouse and allowing my batch file to run at the same time allowing me to click and clear screens or execute commands in the batch file with the mouse   But at the same time it halts the keyboard operation all dead until you click with the mouse then control is returned back to the keyboard.  If this is the limits of batchlanguage that I can have a mouse driver and batch file running at the same time but not have control also of the keyboard to type in commands while the exe program is running there might not be a way around it.

 

Monday, January 12, 2015 - 09:56

I still think C++ is uurgh when I see just how complicated the code looks.   But I used some 3d perspective drawing in the game screens to give some depth and distance so it dosen't look so flat.   The pirate guy is a 3d Blender Model with a 2d rendering of it.  I actually prefer a 3d gameworld envrionment (gameplay wise) and prefer 3d models instead for sprites but its quite an huge undertaking to even consider turning everything into 3d from 2d.

Engine-wise I prefer an editor that has events and triggers system because I got so used to the Red Editor.

So f I turn the gameworld screens into 3d, then I have to know how many of those messhes I can piece together without breaking the memory or the engine, maybe the way to do it might be to make another copy of my 2d image and then greyscale it, and put in bits of white and light grey where there are raised surfaces or hills, then import that in to render a 3d terrain mesh with it and then dump the color 2d bitmap image down on top of the mesh. 

I've never attempt anything like this before, but That might do it. 

Now For the viewing of the regional map or the worldmap I would do a 2d view which I'm already started work on doing now for the Forest Ends Region to piece together the region.   It looks a bit messed up in places at the moment because I'm still in the process of turning all the map segments seamless which has to be done manually by hand.. So there's about a couple of day's work here just to turn a 2d map into a  seamless image.

For the enemies in the game, I might beable to just dump the 2d bitmap color enemy image down on an 3d grey mesh to turn them into 3d models meshes.  There are some good free blender models around.

Making my own 3d levels and modding things in Red Faction's editor helped me to understand designing 3d worlds.  But it was a very limited engine, designed for older machines only allowing 10500 faces for the geometry, everything had to be low-poly in that engine to stop lagging in frame rate.

 

Sunday, January 11, 2015 - 11:30

Well I'm one of those fast touch typists.  So timewise that gives me an advantage to get alot of things done in a short amount of time. .  I will have a look at this Lazarus engine.  If you can point me to the script that allows the engine to display a picture on the screen and then use the cursor keys to scroll it around the screen as a map that could be useful to call up in the batch file when you hit View Map of Region.  But you would properly need a map editor to piece together all the screens of the region

 

 

Pages