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Tuesday, October 13, 2015 - 04:21

Things take time to do properly, don't worry and take the time you need.

Although I tried using the search again yesterday and I was banging my head against the desk at the... interesting results it returned. I'll be very happy when solr search is back. :)

Wednesday, October 7, 2015 - 03:12

Sorry to ask about the tileset rather than comment on the characters. Don't get me wrong, they look nice to me, but I don't see an immediate use for them for myself. The tileset, however, is a different matter: it looks neat, and I could definitely use something like it. 

Do you happen to have a link for the tileset in question?

Thursday, October 1, 2015 - 10:08

I really hope he does put up something soon, even if it's small and short.  I understand that he's super busy, and his kids absolutely need to come first.  I also love the way he's set up the site and the atmosphere he's set for it.  I'd really like for site improvements to come sooner rather than later, but overall things have run pretty decently in his absence from the front end.  But it's a real problem to have the latest blog entry or announcement on the front page be from last year (especially at the end of September).  That's gonna be a big part of peoples' first impression.

Very much this. Some sign of life would be good (even if it's just a link to some tutorial or piece of software that someone found), otherwise the site just looks like it's been mostly abandoned and left to die slowly over time.

Tuesday, September 29, 2015 - 14:16

My understanding is that the search is (was already) so fundamentally flawed that the correct solution is replacing it with an alternative search engine (http://opengameart.org/search/solr). This is stated to be "very early alpha" on the main page, but the fact alone that it matches words in the title, abstract, tags and I think even discussions instead of just tags like the "normal" search means that I always use the "very early alpha" search rather than the normal search.

Disclaimer: I haven't used the normal search in months, so I may be mis-remembering what exactly it does and doesn't do. I remember using it was unpredictable to the point that it was never clear if something just wasn't on here, or I didn't guess the right combination of search terms to find it.

So at least from my perspective "fixing the search" is as simple as replacing the current default search with the newer "very early alpha" search...

Sunday, September 27, 2015 - 05:25

I agree, it isn't that stuff breaks that's worrying.

I think getting an extra pair of hands to help maintain the site (and sort issues like this, or the search) might be a good idea if the current admins are pressed for time...

Saturday, September 26, 2015 - 04:12

It happens with some regularity. The message indicates it's a problem with the server, specifically it seems to run out of diskspace on /tmp, which is a bad thing in general.

Now, typically files are flushed from /tmp regularly, so the problem should self-correct, but it's still bad. It suggests that the server needs a harddrive upgrade. Possibly this is something that the person who manages the server needs to know (assuming they don't already).

Thursday, September 17, 2015 - 03:58

Your best bet may be looking at something like GameMaker (of which I know nothing). Google suggests that it has a Linux version, otherwise you may be able to use it under Wine.

Should you wish to try some programming, I would probably suggest Python, which should be reasonably easy to get into and has game development toolkits. Again though, not something I've ever used myself (for game development)...

Wednesday, September 16, 2015 - 14:01

Possibly, but I think it's more interesting to try to get past wave 16 on "Impossible." ;)

 

Just attack the closest enemy' has a certain simplicity to it that helps make things more predictable. 

I'm not sure the other way to do it is really less predictable in practice, but anyway: I'm not saying it isn't a viable or reasonable behaviour, just that I'd personally prefer another one.

Tuesday, September 15, 2015 - 15:36

Just gave it another try, this is what I ended up with. Not too bad, all things considered, but the mage was a waste of money and I would have lasted longer if I'd gotten a longbowman instead...

Are you sure "hard" is the same as the original? It seems a little easier, but perhaps that's the upgrade to the spearmen working properly now.

This is also where the unit AI becomes annoying. Instead of focus-firing on the stragglers they can still kill, they keep targeting the lead guy and losing their chance at killing some of the other ones.

EDIT: I guess my preferred AI behaviour would be: "If I can kill a unit, target it. If not, target the least damaged enemy (and leave the most damaged one for another unit to pick off)." I guess having an AI switch to stick with a target as long as possible or switch targets frequently would make me happy. :)

EDIT2: Added a second screenshot, which is about as far as I usually manage to get.

Tuesday, September 15, 2015 - 14:15

I caught a bug during the UI update that the Spearsmen wasn't getting his last damage update.

Ah, yes - now that you mention it, I had actually noticed this, but I forgot about it.

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