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Friday, August 23, 2019 - 10:04

Hi there,

in general this track was made to be loopable. So in most game engines you just need to hit some loop checkbox for this to hopefully loop seemlessly.

I mean obviously i should be able to render gazillions of minutes for the same loop but that would increase the file size to absurd sizes without any real reason :D

Sunday, February 17, 2019 - 23:20

Oh cool ... so this track finally has some official usage aswell :D

i'll make sure have a look on the progress of the game.

Wednesday, May 11, 2016 - 03:13

well ... you have my acceptance, just drop a line somewhere saying that some of my tracks was used in the credits section (like statet in the licence section) :D

Wednesday, April 13, 2016 - 10:06

a wild mix of different tracks you included there :D ...

somehow i even think i played the original ... but ... i could be wrong there. It's a long time ago after all :D


So good luck with the game ... looks pretty solid to me :D

Wednesday, April 13, 2016 - 06:26

Well ... sadly it does not loop right on my laptop :(. It jumps to the start right when the first strings are played.

But the rest of the game received a lot of improvement since the last time i've seen it. Good Job!

Saturday, February 20, 2016 - 15:04

I rerendered the original and added several quality levels of a seamless loop, just in case you want the full thing looped.

For that i cut out the intro and reduced the string part (since it was repeated one time :D)

Of yourse i have no problems at all if you want to use your own cut :D ... you just gave me the impression that some basic loops would be of value to other users ...

Tuesday, December 15, 2015 - 17:28

Cool ... just tested it and it actually works as diversion :D

I checked the credits and have seen the reference as 'Max Gooroo' which is not completely wrong but for audio matters 'Gundatsch' is preferred (don't put yourself under stress, should you be at it again some time bugfixing or whatever it just would be a bit more correct, but doesn't make me angry or something like that :D)

Second thing i noticed is that the music restarts when the game is reset, which feels kinda ... well ... at first you die quite often and hear like 15 seconds of the track again and again. Would feel more fluid if the tracks just keeps playing.

Well anyways ... good luck getting some money out of it :P ...

Friday, December 11, 2015 - 18:59

I can of course render it in any format known to me :D, I added a flac version in overkill quality. I wouldn't exactly call it compressed this way but oh well, at least there is no quality loss here.

If there is any need for something else just let me know :)

Friday, September 4, 2015 - 16:45

Well ... most of the time the artist is his own most vehement critic.

After listening to it some time later it sounds pretty okay. It just felt like there are only 3 different highlights without anything connecting them (which still is true, but after all it doesn't feel so horrible like the first seconds after rendering the track :D)

Anyways ... thanks for the Kudos ...

Monday, August 17, 2015 - 03:36

thanks, great thought ...

guess i'll update the tags :D