If you need more music, hit me up! Contact form/e-mail or Facebook reaches me the fastest. I'm available for work and also interested in volunteering for open source projects. :)
Also, if you need additional music, hit me up (contact form/e-mail or Facebook is the quickest)! I'm available for work, and I'm also interested in volunteering for open source projects. :)
You really should set up a website/devlog for your game! You've written tons about it in your comments on OGA, it would be cool to have all the info in one place, to make it easy to follow your progress. :)
Great track. The harp and the (very nice) war drums put you straight in the mood for beating up critters with a wooden sword. :)
A solo violin is one of the most difficult instruments to mock up. Volume automation is one thing which helps. Have you tried out portamento (glide) time automation (if your sampler has it)? It's of course no substitution for true legato samples (which tend to be quite expensive) but I've found that you can squeeze a little extra out of your good old samples by tweaking the glide time for each note transition. :)
Godspeed on the project. Also, you might want to set up a web page or devlog so people (= eventual contributors) can discover the game and follow your progress.
Looks interesting. I do like retro RPGs a lot. When you hit the polishing stage of development, you could drop me a line if your game needs music in the style I write. :)
Glad to hear it! :)
If you need more music, hit me up! Contact form/e-mail or Facebook reaches me the fastest. I'm available for work and also interested in volunteering for open source projects. :)
Go ahead! :)
Also, if you need additional music, hit me up (contact form/e-mail or Facebook is the quickest)! I'm available for work, and I'm also interested in volunteering for open source projects. :)
You really should set up a website/devlog for your game! You've written tons about it in your comments on OGA, it would be cool to have all the info in one place, to make it easy to follow your progress. :)
Sounds cool! Also, if you ever happen to be in need of music in the style I write, you can always drop me a line. :)
Thanks for the comment!
I googled "DevilArx" and found the awesome "Dream House" concept art - are you making some kind of a fantasy game? :)
Reminds me, for some reason, of Shadowrun (which is one of the coolest things there is). :)
Great track. The harp and the (very nice) war drums put you straight in the mood for beating up critters with a wooden sword. :)
A solo violin is one of the most difficult instruments to mock up. Volume automation is one thing which helps. Have you tried out portamento (glide) time automation (if your sampler has it)? It's of course no substitution for true legato samples (which tend to be quite expensive) but I've found that you can squeeze a little extra out of your good old samples by tweaking the glide time for each note transition. :)
I'm not much of a programmer, so you might want to take this one to the actual forums. :)
Godspeed on the project. Also, you might want to set up a web page or devlog so people (= eventual contributors) can discover the game and follow your progress.
Looks interesting. I do like retro RPGs a lot. When you hit the polishing stage of development, you could drop me a line if your game needs music in the style I write. :)
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