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Thursday, November 15, 2018 - 23:28

Next stop: Cataclysm DDA?

http://en.cataclysmdda.com/

Wednesday, November 7, 2018 - 10:19

Platino does have what can be considered a requirement; it's in one of the files. He has a dragon sprite you must hide in your game. It's clearly marked in the file it's in.

You should, however, still toss a note to him in your credits. See the above.

Monday, September 3, 2018 - 16:51

:D <3

Monday, September 3, 2018 - 13:46

You know, for a long time, I've eyeballed this set, especially when I've thought "I could finally stop being lazy and do a roguelike". I even once thought about rewriting part of Powder's core to enable compilation with this tileset instead of the current ones. (I've talked to Lait before, with hilarious results.)

I've reached the point where I've not decided on any solid use for this, but it makes sense to point out that CC-BY-SA can be problematic for commercial developers interested in assets. I'd like to do two things.

First, point you to some onsite discussion with people you could undoubtedly poke on the topic here:
https://opengameart.org/forumtopic/practicality-of-cc-by-sa

Second, ask you politely to consider if your intentions could be equally reflected by CC-BY and - if so - if you could please add that as a licensing option.

The short version is that precisely what is meant by "works" in CC-BY-SA's text is problematic, and even if we assert directly that it's "only" artwork, with video games emerging as a valid artistic medium it starts to get really murky. It's hard to trust people at their word because they could always double back and get a lawyer. The text of the license itself is quite significant. I'm not sure what else in short can be said here.

I'd like to also note that your credit condition can remain as part of CC-BY, as you seem to be rather fond of it. The dragon sprite thing.

For better or for worse, you've made a rather remarkable set, and it'd be nice to open it up for wider use with less hesitancy. That's ultimately the point of this comment here.