k, i uploaded the original 3d coat file, i'm not sure what isues with smoothing you're talking about are... Are the quads making weird angles when they are converted into tris (i know it looked like it might be hapening with the head shell)? i'll take a look at it and see what i can do.
ill try and upload them in the next couple of days here, the original file was made in 3d coat, and takes a while to upload the zip cause of its size and poor internet connection, i'll also try and get a couple different file types uploaded
for the modeling of the low poly model i used Cheetah 3d, (lovely in its simplicity, but it can get to be a bit trouble some for game dev and working with other programs) after the low poly model was done i imported it into 3d Coat (similar zbrush but cheaper and with a few less features) and made a high poly model of it it to turn into a normal map as well as all the textures. both are lovely programs.
yeah, i'll upload one in a couple of days here i think, i was just holding off because the program i use cannot export animations or skeliton to .obj file format. and as of yet i've been too busy with school to really try animating anything with blender, otherwize id be using that to do my animations. anyhoozer, keep posted and i'll get .obj up soon
k, i uploaded the original 3d coat file, i'm not sure what isues with smoothing you're talking about are... Are the quads making weird angles when they are converted into tris (i know it looked like it might be hapening with the head shell)? i'll take a look at it and see what i can do.
ill try and upload them in the next couple of days here, the original file was made in 3d coat, and takes a while to upload the zip cause of its size and poor internet connection, i'll also try and get a couple different file types uploaded
for the modeling of the low poly model i used Cheetah 3d, (lovely in its simplicity, but it can get to be a bit trouble some for game dev and working with other programs) after the low poly model was done i imported it into 3d Coat (similar zbrush but cheaper and with a few less features) and made a high poly model of it it to turn into a normal map as well as all the textures. both are lovely programs.
yeah, i'll upload one in a couple of days here i think, i was just holding off because the program i use cannot export animations or skeliton to .obj file format. and as of yet i've been too busy with school to really try animating anything with blender, otherwize id be using that to do my animations. anyhoozer, keep posted and i'll get .obj up soon