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Thursday, March 29, 2012 - 22:33

@hc Good point on the zipping

@Julius I do plan to include all manner of animations including those for FPS style gameplay.

@Bart BVH's are quite compact, its a completely text format string of numbers really, and compresses nicely as well. 

So I think thinking releasing packs of combined related BVH files in a zipped format is the way to go. So should I just categorize them under 3D? 

Wednesday, March 28, 2012 - 15:05

Yes I would like to submit them as packed archives, probably based on subject. So eventually there could be "Idle_01" which would be a package of idle animations like:

- scratch belly

- stretch arms wide

- yawn

- shift weight

and once there was enough anims in an archive to hit a general file size limit I would create an "idle_02" as I expand, and I could provide a list or text file which lists what animations can be found in what archives for those looking for specific actions. 

I would rather not load every single bvh file, it would be a bit hairy to manage as there got to be alot of them. I think archiving in packs is the best idea.

I was just wandering if this would be acceptable, if so what category would make sense, 3D, or make a new one? I could provide a simple blank Blender and some images as well to go along with the data.

So whatever Bart feels would work best or easiest to implement I am sure won't be a problem for me.

Wednesday, March 28, 2012 - 14:59

I do import and work with them in blender myself so that would not be a problem. There are really two main reasons why I suggest Zipping or Compressing these as archives. 

- Most major 3D modelling software allow for importing and working with BVH. For those not using blender this would require them to install a piece of software just to export it out as BVH to use it in their software of choice. I use blender myself so this is not a problem but not everyone does.

- I have a blender file with about 8 Animations I am using to do some quick testing of Workflow etc. With the human mesh it is 5 megs roughly, with no mesh only rig and animation it is 4.5 megs. The same files in BVH format equal just under a meg, and compressed into a zip archive well under half a meg. Thats pretty significant once you potentially start talking about a library of animations that could reach 100+ over time.

BVH just seems like the best format to provide the data in.