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Monday, January 11, 2016 - 03:04

None, but if you wish you might include originnal authors's name

Thursday, June 25, 2015 - 17:02

Any chance to get the source for rearrangement?

Thursday, June 25, 2015 - 17:01

Lovely

Saturday, January 24, 2015 - 19:12

You can directly use my name, if possible a link would be nice:

Cem Kalyoncu (DarkGaze.Org)

Saturday, January 10, 2015 - 09:57

Blender got SVG rendering, maybe it will now be possible to get SVG's again? Also needs enemies. 

Friday, December 12, 2014 - 08:25

There are games with LPC graphics, and they are not even open source. Key here is to respect the author's requirements. If you have completed the game, make it open source, publish all art with credits and licenses. These licensing requirements are not clear and their intention is not to stop creativity. 

Also, do not fear, I do not think anyone will come after you. Even if they do, they should first send a letter for you to stop infringement. Afterwards, they will claim damages. Since you have not earned anything and they haven't lost anything, they cannot ask for anything. If you go with their request, probably there won't be any court expenses either.

Also, if you really really want to make sure, you can make your binary CC-By-SA, there is nothing stopping you from doing that.

For everyone else, just to make other's life easier, if you use CC-By-SA and it's ok for your art to be used in commercial projects, add the following exception:

All CC-By-SA licensing requirements are lifted as long as the following conditions are met:
1) If the original art is modified or extended, all the changes should be published with the same license and these exceptions
2) If the art is used in a different medium such as videos, games, 2D or 3D prints, it should contain the author's name and/or additional information requested in a visible location.

This could be improved but will at least show the true intention of the artist.

Friday, November 14, 2014 - 03:33

Don't forget the search, Lighthouse and cannon can even be posted separately.

Saturday, October 25, 2014 - 07:21

I will try to bargain against grid based movement. FPS + realtime + grid base = pure mess. I can't even keep track where I am. 3rd person is quite ok though. It would be nice to be able to look around to search for clues. In the engine you are using, is it possible to have some sort of info on every single object on the scene? Even it would be nice to grab anything that is small enough. This way I can design multiple solutions to some problems. However, this will not go well with grid based system at all and would require a true 3D map editor. In worst case, I can simply give coordinates for objects.

I don't think combat would be really necessary. I am planning adventure exploration style play for the first part. Second part would be survival/thriller where the guy tries to escape from the entity that killed off the colony. For the setting, it will not be sci-fi as these guys lost their tech origins. In a small colony where the environment is barely survivable, sustaining technology is almost impossible. A point to note, colony did survive many generations, cut off from the earth. On earth however, people thought they simply died soon after they have landed. The main aim of the archeologist will be to uncover the history of the colony, before he realizes he is trapped and not alone. It would be amazing to enlist a person who can do narrative/voice over for the archeologist. Narrative would be very nice as the player should know the background abit. And day after day, gamers are getting more and more lazy about reading. I don't know if it is possible, but some sort of Dark Corners of Earth like effects would be very nice to build up tension in the last part.

If everyone is ok with the idea, I can add more details, even some sample puzzles and adventure elements.

Thursday, October 23, 2014 - 08:05

Nice progress, I have some weird idea about a story. It is something about a solo archeologist discovering ruins of an ancient human colony on a planet, and stumbles on a dungeon (actually a living complex). While exploring, floor breaks and he falls a couple of levels below. After a while he regains consciousness and he finds himself trapped. During the game, he finds interesting facts about the colony which had a single aim, survival. Surface of the planet is somewhat toxic and very harsh. During the first floors he finds that the colony survived much longer than initial estimations. In the later floors, he starts to realize there should be reason for the fall of this mighty civilization which was completely disappeared. After some point, some sort of stalker predator starts to follow him, which he should run from. This predator could be blind and uses sound (?) to find his prey.

Wednesday, October 22, 2014 - 06:52

Did you take these photos yourself? They look so similar (not the photos, actual places).

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