While most of the project is documented so far (engine, how to blender, how to do maps, story etc), this part is not yet documented.
Specially the light settings and setup for color, brightness. This was always done by Clint himself, 'until it is good enough' (for Clints standards), so I guess only Clint himself can give advice here. Let's summon him into this thread. :)
Ok I'll try to write down, whilst using a fresh ubuntu vm:
* First I install the depependencies, copied from https://github.com/clintbellanger/flare-engine/blob/master/INSTALL.engine # This step will be the only one requiring sudo / root access sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev # for development you'll also need: sudo apt-get install cmake make g++ git
* We need to compile the sources: # if you changed the path in the previous step, adjust path here as well cd flare-engine cmake . make
* Start the game: # still being in flare-engine: ./flare --data-path=../flare-game --game=flare
* As you start the game multiple times (probably), you can put that into a script echo "./flare --data-path=../flare-game --game=flare" >> startflare.sh chmod +x startflare.sh
Exactly, the default mod was readded to the flare-game.
(fe1ae5434, 2013-06-13, Adding the default mod again.)
We did get 4 complaints and probably a lot of problems relating to the default mod being treated special go unreported. Hence let's readd the default mod to the game data.
Flare originally was trying to be simple. This may not be true any more for some parts of the code (optimizing and error-handling contradict being simple), but it should be simple for the users to play.
So sorry for your problem, but having the default added back makes less trouble (you're the first to come up with an issue for 3 month, having the default mod removed we had issues on a weekly basis if I remember correctly)
so maybe you look at the flare-game repository found at http://github.com/clintbellanger/flare-game There is a folder called tiled, which contain the maps in tileds original format (tmx), which you can open and edit easily. (the exported .txt files should be openable as well, but may break occasionally).
Mind there is a difference of the tilesets used for tiled and for flare. The tiles look equal, but are packed differently. The tiled tilesets are packed in a grid like fashion (strict 256x64 tiling?), whereas the tileset for flare is trying to bring down the area of the tileset, so it may be unaligned to the grid. So there is for example:
While most of the project is documented so far (engine, how to blender, how to do maps, story etc), this part is not yet documented.
Specially the light settings and setup for color, brightness. This was always done by Clint himself, 'until it is good enough' (for Clints standards), so I guess only Clint himself can give advice here. Let's summon him into this thread. :)
For the flare engine there is https://github.com/clintbellanger/flare-engine/wiki
For flare the game there is https://github.com/clintbellanger/flare-game/wiki
cool stuff
Ok I'll try to write down, whilst using a fresh ubuntu vm:
* First I install the depependencies, copied from https://github.com/clintbellanger/flare-engine/blob/master/INSTALL.engine
# This step will be the only one requiring sudo / root access
sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
# for development you'll also need:
sudo apt-get install cmake make g++ git
* Now that all requirements are installed, I download flare sources (both engine sources and game art)
# it will be put into the folder flare-engine, so feel free to put it into a games subdirectory or such
git clone https://github.com/clintbellanger/flare-engine.git
git clone https://github.com/clintbellanger/flare-game.git
* We need to compile the sources:
# if you changed the path in the previous step, adjust path here as well
cd flare-engine
cmake .
make
* Start the game:
# still being in flare-engine:
./flare --data-path=../flare-game --game=flare
* As you start the game multiple times (probably), you can put that into a script
echo "./flare --data-path=../flare-game --game=flare" >> startflare.sh
chmod +x startflare.sh
@Ryan
Now that your long standing pull requests have been merged to clints version, are there still features not incorporated in that mainline version?
Or the other way round: Am I expected to be able to play with the mainline version?
The url is http://i.snag.gy/UR8mN.jpg
I got it also to https://dl.dropboxusercontent.com/u/6520164/UR8mN.png
It is a png format, but originally ended in .jpg
Exactly, the default mod was readded to the flare-game.
(fe1ae5434, 2013-06-13, Adding the default mod again.)
We did get 4 complaints and probably a lot of problems relating to the
default mod being treated special go unreported.
Hence let's readd the default mod to the game data.
Flare originally was trying to be simple. This may not be true any more
for some parts of the code (optimizing and error-handling contradict
being simple), but it should be simple for the users to play.
So sorry for your problem, but having the default added back makes less trouble (you're the first to come up with an issue for 3 month, having the default mod removed we had issues on a weekly basis if I remember correctly)
This is referenced from http://opengameart.org/forumtopic/request-for-new-animation-for-lava-golem
So anyone who is interested in helping the flare project or wants to see this golem being used more widely, you're welcome to help out.
Hi,
so maybe you look at the flare-game repository found at http://github.com/clintbellanger/flare-game
There is a folder called tiled, which contain the maps in tileds original format (tmx), which you can open and edit easily.
(the exported .txt files should be openable as well, but may break occasionally).
Mind there is a difference of the tilesets used for tiled and for flare. The tiles look equal, but are packed differently. The tiled tilesets are packed in a grid like fashion (strict 256x64 tiling?), whereas the tileset for flare is trying to bring down the area of the tileset, so it may be unaligned to the grid. So there is for example:
https://github.com/clintbellanger/flare-game/blob/master/tiled/grassland...
https://github.com/clintbellanger/flare-game/blob/master/mods/fantasycor...
Using git bundle create flare-game.bundle --all yields here 637M.
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