Primary tabs

Comments by User

Friday, September 20, 2013 - 10:58

The new_game_mod is the mod created by Ryan Dansie, he hasn't found a great name yet. (At least I assume he wants to change the name :D)

Information about that mod is in the other thread http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted

Thursday, September 19, 2013 - 10:51

Hi popo,

Glad you enjoy the game :)

If you want to  translate, you'll find the pot files at

https://github.com/clintbellanger/flare-engine for the engine, there is just one pot file for the default mod at
https://github.com/clintbellanger/flare-engine/blob/master/mods/default/...

The game itself can be found at https://github.com/clintbellanger/flare-game
There you need to go through the subfolders of 'mods' (The standard mods are fantasycore and alpha_demo, so these should be enough for a full translation of the standardgame play)

For translators there have been different ways for collaboration. One way - as the developers - is the git way. Another way, many other translators use, is just downloading the files and then once they're done, sending them by email to Clint Bellanger.

If you have any more specific questions, feel free to ask. :)

 

 

Friday, September 13, 2013 - 15:55

Dude, this looks serious. Just don't hit me, okay?

 

Sunday, August 25, 2013 - 04:24

I would also suggest rsync, which is designed to combat network issues.

However I am not sure if you can just rsync from github. :/

Saturday, August 24, 2013 - 08:34

The linking as described in option 2 doesn't work, I can confirm this.

I've sent a pull request to correct the instructions there

https://github.com/clintbellanger/flare-game/pull/350

 

Friday, August 9, 2013 - 06:24

"Unknown destination" refers to maps which are not yet made. So I guess you have visited all areas of the game.

Sunday, July 21, 2013 - 14:37

What do you mean by quality games?

May I link to http://www.flarerpg.org/ which also has a forum here at oga?

Or http://www.themanaworld.org/ or http://www.sourceoftales.org/  or http://ancientbeast.com/ ?

Saturday, July 13, 2013 - 02:43

Speaking for flare here: Recently a Summoning skill was introduced. So we could need some pets, which fight along the hero.

What about dogs, wolfs, bears ?

If you'd like to improve the scene in the peaceful village, what about cows, sheep or chicken? (They could be running around in a fenced area)

 

 

Hi,
Wednesday, July 10, 2013 - 13:57

Hi,

the sprite sheet packing is not necessary to test and run the game, it is only needed for releases (smaller memory impact hence faster loading times). So you actually use the unpacked stuff for development, and only pack for the release. (The git repository for the flare-game for example also contains the unpacked sprites in the art_src folder)

However It would be great to show the errors, so we can help in a more specific way. The general way of using the tool is described at https://github.com/clintbellanger/flare-engine/wiki/Animation-Definitions

In the linked repository there are 2 parts. One generic packing part (which you need to compile, so that's where you're struggeling? I'd assume) The second part is flare specific.

In the flare specific folder there is the python script spritesheetpacker.py which can read in the unpacked animation definition and sprite sheets and output the packed version. That python file working on one spritesheet and one animation definition file.

However we were in need to pack lots of spritesheets just before the releases usually so there are also shell scripts to be found (ending in .sh) which contain lots of calls to the spritesheetpacker.py script, so lots of spritesheets were packed.

 

 

 

Friday, July 5, 2013 - 09:38

It depends on which direction you want to go.If you want to make your mod available to others, you could use any file hosting site.

If you want to get in touch with others (so others can contribute to your mods, send in fixes or such) you should definitely think about a version control system (flare itself is using git and is hosted at http://github.com/clintbellanger/flare-engine/  and http://github.com/clintbellanger/flare-game/ ). So here is what I would do: I'd fork the flare-game repository at github and put it at the fork. Then also your changes can easily be taken into upstream (the flare-game )

 

Pages