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Sunday, April 21, 2013 - 03:58

Dorkster and igorko are working on that issue. If you're compiling the latest engine yourself, I think that is already possible.
See topic https://github.com/clintbellanger/flare-engine/issues/7

Monday, April 15, 2013 - 17:38

Mind the discussion at

https://github.com/clintbellanger/flare-game/issues/282 and

https://github.com/clintbellanger/flare-engine/issues/546

The general agreement seemed to me as if treating gold as item instead of making even more exceptions for gold was the concensus.

Monday, April 15, 2013 - 02:26

You can also start many hardcore characters to get good items, no?

Monday, April 15, 2013 - 02:22

For rendering, most likely this was already included in the zombie spritesheet
https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
This helps making sprites of all 8 directions.

Once you rendererd the frames in blender, you'll put all the single sprites together:
(If you have Mac or Linux this command should do, on Windows I am uneducated what to do)
montage -background "transparent" -geometry 128x128 -tile 24x8 *.png output.png

This command will produce a spritesheet which looks like
https://raw.github.com/clintbellanger/flare-hdcore/master/art_src/charac...

And such a spritesheet already works.
You'd need to have an animation definition file similar to this one:
https://github.com/clintbellanger/flare-hdcore/blob/master/hdcore/animat...

Friday, April 12, 2013 - 08:20

I am not aware of plans specially for iOS, but there are is this issue https://github.com/clintbellanger/flare-engine/issues/7
"Interface features for handheld devices" which may be the right direction in a broader sense.

Flare is free software, so if you happen to have time and the tools such as the right compiler, you could create a version of it.

There have been discussions specially about GPL and iOS compatibility, and it seems like a mine field to me, read here
http://michelf.ca/blog/2011/gpl-ios-app-store/

Hi,
Thursday, April 11, 2013 - 13:01

Hi,

I started to write https://github.com/clintbellanger/flare-engine/wiki/Map-Files which will evolve over the next time. I'll try to address that question there. "Which kind of types are available?"

Wednesday, April 10, 2013 - 09:30

So we're currently short on tutorials, right.Basically we intend to write the wiki and have an in game mod called 'devlab' which explains how to create mods as well.

I am not aware of anyone trying to make voiced/video tutorials such as youtube videos.

 

Monday, April 8, 2013 - 12:46

To have an impression how much which platform is used, have a look at
http://sourceforge.net/projects/flare-game/files/?source=directory

There you see (currently as of writing) 392 downloads for windows but 517 for the raw sources and 60 for MacOS.

The 517 can be any platform/operating system, I personally suspect lots of it to be linux :)

 

  

Monday, April 8, 2013 - 12:43

So to get you started with some games, checkout these

https://github.com/makrohn/polymorphable

https://github.com/makrohn/concordia

 

Also as others have said: there are very different platforms out there, so windows executables cannot run everywhere.
And flare has lots of fans at other operating systems (Linux, MacOS), and also on way different hardware such as the Desura or Amiga. If you want to reach a wider audience, it's better to provide sources instead of binaries. :)

Monday, April 8, 2013 - 12:39

Please look inside the flare folder for the file  mods/fantasycore/items/items.txt

There you'll see lots of items defined, also there is

[item]
id=111
name=Lineage Signet Ring
quality=epic
item_type=ring
icon=200
soundfx=soundfx/inventory/inventory_gem.ogg
loot_animation=gem
price=1000
bonus=XP gain,25

The last line bonus= XP gain, 25 needs to change to 100 instead of 25, so you have an exp booster ring.

Feel free to also change the prize, name or other attributes.

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