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Saturday, March 28, 2015 - 17:08

I'm new, and I started learning with the licenses. I thought I had a decent grip on them from https://creativecommons.org/licenses/by/3.0/us/, but I'm currently only interested in free platforms and self-publishing, so I missed it entirely ["technological measures" -- uh, whatever] until I caught on to the topics here.

I don't know anything about DRM, but if I can submit my work as free assets and possibly pick up some interest [and the inspiration to hone my skills and possibly do commissioned work, woo!], that's gonna be my plan.

I like the versatility and ubiquity of the CC license, but I'm not sure it was designed for these applications, particularly for the ways I hope to interact with the communities. Steam [or iOS or whatever], or a Steam dev, won't OWN my pixels if someone makes a Steam game with them on an OGA license, right? Right.