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Wednesday, November 19, 2014 - 23:48


Sunday, July 20, 2014 - 12:39

I am pretty certain that not all of those assets are CC BY SA. However Calinou avoided to reply to me on IRC (ignored me).


So: @Calinou: Please clear up this licensing.

Sunday, July 20, 2014 - 08:28

Can you please provide a bit more info about this?

Is all under dual license? As far as i know Xonotic only guaranteed to use GPLv2 compatible stuff. So where do you have that CC BY SA info from?

Also who to credit apart from distant_sunset and polluted_earth?




Saturday, August 3, 2013 - 01:53

I would love to see more decor / detail elements. We also lack monsters. Almost nobody extended the monster base (on Source of Tales we simply created lots of skeleton variations thanks to the skeleton spritesheet. But only skeletons turns a bit boring somewhen =)). (So I want to take this situation to thank wushin a lot, who did the skeleton and the training dummy. Also a big thx to Redshrike for his awesome Beetle).




Sunday, July 28, 2013 - 07:15

Eh sorry. It is not called automapping. It is called terrain brush. Automapping is a different more complex thing.

Sunday, July 28, 2013 - 06:20

Thanks :) Though I still find it easier to use Tileds automapping approach. We have a tileset for that on (Matching TSX with the terrain data is at

Sunday, July 28, 2013 - 06:15

Can you please tag it as "LPC"?

Friday, July 26, 2013 - 15:35

Great!!! We were exactly looking for something like this for Source of Tales ( Thanks a lot!

Sunday, July 7, 2013 - 01:58

I can still see the thread + content in the RSS feed.


EDIT: sorry i was mistaken. I guess it pulled this in this night when i still had my pc running. I thought i had it shut off already there.

Wednesday, April 24, 2013 - 14:57

I would love to see Feeds for each tag to track new content for them more easily.

A easier / more obvious way to provide derivate works to existing content could maybe encorage to put their modifications back to oga instead of "hiding" them in their projects repositories.