Ehm, could you please send me link to the sounds you mean. I'm glad you're interested in my sounds and I can give you my word that I made all of these sounds with the massive synthesizer in Pro Tools.
I can hear a similar sound to Click_Electronic_14, although the sound from Take No Prisoners are lower pitched, has a harder timbre and lacks the high frequence attack I have in mine.
I couldnøt find the Click_Electronic_00 reference.
Please let me know if this is convincing enough, or if there is any other means I can convince that I'm actually making my own sounds.
Thanks for downloading. I was thinking using the coins pouring sounds as some kind of score counter (maybe even as a loop) when completing a level and all the stuff you did is added together. This is mostly handy in casino games though ;) If you ever need some specific sounds feel free to contact me.
yes, maybe you could have the most important ones spoken by real voice actors, and let the rest be text. That's how they do it in Neverwinter Nights, and similar games with huge amounts of text.
I'm thinking of prioritising cutscenes, and maybe main character voice as well as voices who can be reused such as hurting, attacking, roaring, scream, ect.
Regarding the space i was thinking about the players who are going to download your game. 2tb seems to be much space required to play a game. And I think that services such as appstore limits at 4gb.
Yes, you can alter it to sound better but I'm not sure it will make your game better. Voices are always difficult to implement in games because you need great speakers to make an immersive experiece. It can easily be comedic to listen to instead and ruin the game experience. Unless you want all of your voices to be stephen hawking clones as a stylistic feature I wouldn't recommend using computer generated speech.
Another issue is that the audio files themselves also take up a lot of space.
haha yes that's true - you won't ever get a realistic result with computer ai voices. You can get understandable english with e.g. the "Alex" voice from IOS.
If you have a budget I help you asking around for someone who's up for the challenge. Unfortunately, I'm not a native english speaker, so I can't do it unless you want a strange accent applied to all of your speak.
I use Pro Tools :D
Hi Checkmate,
Thanks for following me. :D
Ehm, could you please send me link to the sounds you mean. I'm glad you're interested in my sounds and I can give you my word that I made all of these sounds with the massive synthesizer in Pro Tools.
In this youtube gameplay video of the game https://www.youtube.com/watch?v=RkZ-6FXV-nY
I can hear a similar sound to Click_Electronic_14, although the sound from Take No Prisoners are lower pitched, has a harder timbre and lacks the high frequence attack I have in mine.
I couldnøt find the Click_Electronic_00 reference.
Please let me know if this is convincing enough, or if there is any other means I can convince that I'm actually making my own sounds.
Thank you very much
My fee is only for custom made sound effects. :)
Thanks for downloading. I was thinking using the coins pouring sounds as some kind of score counter (maybe even as a loop) when completing a level and all the stuff you did is added together. This is mostly handy in casino games though ;)
If you ever need some specific sounds feel free to contact me.
Sounds nice :)
I'm looking forward to playing it.
yes, maybe you could have the most important ones spoken by real voice actors, and let the rest be text. That's how they do it in Neverwinter Nights, and similar games with huge amounts of text.
I'm thinking of prioritising cutscenes, and maybe main character voice as well as voices who can be reused such as hurting, attacking, roaring, scream, ect.
Regarding the space i was thinking about the players who are going to download your game. 2tb seems to be much space required to play a game. And I think that services such as appstore limits at 4gb.
Yes, you can alter it to sound better but I'm not sure it will make your game better. Voices are always difficult to implement in games because you need great speakers to make an immersive experiece. It can easily be comedic to listen to instead and ruin the game experience. Unless you want all of your voices to be stephen hawking clones as a stylistic feature I wouldn't recommend using computer generated speech.
Another issue is that the audio files themselves also take up a lot of space.
You can see how much space here: http://www.audiomountain.com/tech/audio-file-size.html
haha yes that's true - you won't ever get a realistic result with computer ai voices. You can get understandable english with e.g. the "Alex" voice from IOS.
If you have a budget I help you asking around for someone who's up for the challenge. Unfortunately, I'm not a native english speaker, so I can't do it unless you want a strange accent applied to all of your speak.
You can make a lot of speak with a voice program, but this is mostly useful for computers taking ;)
When I need some voices I can't do by myself I normally go to the site fiverr, and order from one of the many great speakers there.
https://www.fiverr.com/
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