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Thursday, January 22, 2015 - 15:14

You're welcome, sniis! Thank you for including them in your game!

Sunday, December 28, 2014 - 12:45

Awesome! I'm glad these sounds are finding a good home.

Tuesday, November 25, 2014 - 19:01

I love Power Strike! This is a great homage to it. I loved the adaptive difficulty system it used.

Saturday, August 16, 2014 - 00:03

I just wanted to say thank you surt, Sharm, and vk for these graphics. I've been wanting to make a real platformer for a long time, and seeing this tileset has inspired me to jump back in (no pun intended) and try and conquer it once and for all.

Here's some of this wonderful tileset in action. This is just a testbed game to work bugs out of code and see how far I can push my skills. I'm no pro at mapping, and I'm still learning how to get the most out of Tiled. Pretty soon I might even be ready for a 48-hour or 7-day compo.

Again, thank you for this! And keep making these wonderful tilesets.

Thursday, April 10, 2014 - 06:53

surt, you make me want to make a bunch of NES-likes. Your stuff never fails to impress me. Now, if only I had the time to cobble together a platformer with these graphics...

Saturday, March 15, 2014 - 16:54

Awesome! I'm glad you found some use for the sounds. Keep up the good work!

Tuesday, September 24, 2013 - 23:40

Awesome! I'm glad you found it useful.

Keep up the good work!

Tuesday, July 23, 2013 - 02:36

Go for it! Enjoy all the wonderful boom-y-ness.

Wednesday, June 19, 2013 - 17:19

I looked at 2.0.1 on the other machine, and was able to create the same effect.

For the High Pass Filter in Audacity 2.x:

  • Rolloff (dB per octave): 12 dB
  • Cutoff frequency (Hz): 1000.0

For Amplify, here are the settings:

  • Amplification (dB): 11.0
  • Allow clipping: Checked

Setting the Amplification will automatically set the New Peak Amplitude, which you don't need to touch.

If you have the Multiband EQ VST plugin, you can take your final output and run it through that also, setting everything on the low bands and the high bands to -70.0. Try it with the first two on the low frequencies (50 Hz and 100 Hz) and last two on the high frequencies (10000Hz, 20000Hz). This will crunch it even further if you want.

Wednesday, June 19, 2013 - 17:11

You're right qubodup. I'm using version 1.2.6 on the computer I used to make the tutorial. I have 2.0.3 installed on one of my other machines and I will look at the differences.

Using just the defaults for the Phaser effect will produce a space-y enough effect. Just so we're on the same track though, here is what I have for Phaser:

  • Stages: 2
  • Dry/Wet: 128
  • LFO Frequency (Hz): 0.4
  • LFO Start Phase (deg.): 0
  • Depth: 100
  • Feedback (%): 0

I listened your comparison sound, and it came out very close to my results. If you want it to be even more AM-radio sounding, repeating Steps 3 and 4 will further distort it.

Originally I was going to write up something on using the FFT Filter but I thought that might be too complicated to show bandpassing without getting into a lot of hand waving. It's more exact and quicker but it can be harder for someone starting out.

 

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