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Wednesday, June 19, 2013 - 02:58

This is awesome. I don't consider myself an artist at all, but I've been having a blast just making ships with this set and thinking of possible games to use them in.

Wednesday, June 12, 2013 - 01:24

Congratulations!

Wednesday, January 16, 2013 - 01:00

Awesome. Thanks for the kind words. I think my HTML might have gotten eaten there for that value. And yep, it is Delay, not Decay. When I had originally been writing it, I was also working on something explaining the ADSR envelope and must've gotten my wires crossed.

Wednesday, October 24, 2012 - 15:51

You're welcome!

Normalizing will bring it down some, but not eliminate the artifacts. A high-band filter would be more effective I think if they are seen. It seems to be more prominent with synthetic voices rather than real ones. Another fun thing to try is copying and pasting a small bit of one word being said to produce a stutter, so it can sound like you're a broken computer, or Max Headroom.

You could also use this with a pitch shift down about 1.5-2 octaves to create a Darth Vader-like voice, if you also add in some filtered breathing.

Perhaps it would be better to write some tutorials on how to produce these effects, since using your own voice would not pose any legal issues?

 

Sunday, October 21, 2012 - 17:14

It was the voice software I was originally using that didn't allow for CC or open licensing in general from the sounds it produced. It was either you qudbodup or bert that directed me to eSpeak since their outputs can be licensed under any open license that OGA allows. Sorry but it was back in April when I put the originals up.

They're still listed at http://opengameart.org/node/6891 and http://opengameart.org/node/6892 but for some reason the comments aren't there, at least as far as I can see.

Although the quality isn't quite as good out of the box it can be tuned over time to produce equivalent voice output with the decent pronunciations.

The main effect was, believe it or not, a simple Delay that's crunched in (Decay=6dB, Delay=0.009s, Echoes=30). The trick is in repeating that same delay effect a few times. 3 times works well for most voice, but sometimes it can lead to some artifacts on the high end frequencies. If you're going to try it yourself, I recommend adding it twice then playing it back and listen to the output before adding any further delays in. It will also add a lot of silence in the track at the end which you can remove.

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