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Monday, November 26, 2018 - 05:54

As much as I would absolutely love to use these in a morrowind mod; I know nothing about GPL.

Monday, September 14, 2015 - 19:55

I might be crazy enough to work on something like that.  lol

Wednesday, September 9, 2015 - 23:34

Mudeating Simulator 2020.  Hmm,

Thursday, August 6, 2015 - 14:28

Always good to keep the parts around for future animating though. :P  Oh well.

Thursday, August 6, 2015 - 14:00

If you draw him in sort of an idle or ragdoll stance facing the right I could try my hand at chopping him up, rigging him, and making some animations of the character; especially the second, he's pretty cool.   I've never done anything outside of pixel-art animating though so I'm not sure how well my first attempt at animating an artsy character might look.  If you have his arms and legs either outstretched or completely detatched and on the side as well so I could get all the details under where the arms and legs would be if they were at his sides; that would help even moreso with the rigging process as otherwise I would need to manually draw what I think his back arm would look like, or his clothes would.  Perhaps even a layer without the cape part (only the part of the cape which might move) being seperate so that it can move and be layed over other body movements.

Thursday, August 6, 2015 - 13:50

I don't suppose you might happen to a psd with all the parts of the model chopped up would you?

Thursday, August 6, 2015 - 13:46

I can see a whole game being made in this style with just more pieces to the set to allow people to make crazy mechanical monsters.

Thursday, August 6, 2015 - 13:39

Perhaps different types of heads, arms, legs, perhaps extension pieces so you can make more complex bots; weapons, blades, details, etc?

Wednesday, August 5, 2015 - 19:31

I made an animation set for it in the style of an arcade beat-em-up.  Tell me what you think.


Wednesday, August 5, 2015 - 18:58

Poof, It's done.


I'm not entirely sure why there's a black background.  I might actually maybe make a module type character base using him as a basis just to make him more useful.