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Thursday, July 28, 2022 - 14:29

Was this used in We were here?

Thursday, July 28, 2022 - 14:28

I agree, even blocking the leg in and shading it nearly all black, would have made this piece pop for concept art.

Thursday, June 14, 2018 - 07:31

i like this, keep it up dude!

Thursday, November 9, 2017 - 19:47


Sunday, April 2, 2017 - 02:31

Thanks Will!

Sunday, April 2, 2017 - 01:59

The Bricks are also in the Base_Out_Atlas, with variants of archways!

Sunday, April 2, 2017 - 01:58

If anyone needs it I did manage to find a copy of it in the Base_Out_Atlas File, its above the castle!

Sunday, April 2, 2017 - 01:26

Hey Will quick thing to meantion, in the preview file it shows some tile inaccesible in the tileset, such as the background tiles and their transition to the main scene as well as the door, the floor and the brick for the back wall. Just thought I would let you know, I fixed it by pulling the tiles from the preview image myself but I figured others would have trouble with this.

Saturday, April 1, 2017 - 21:07

Seems fairly useless as most level editors that support tiles will allow for multiple layers to accomodate these needs, that coldwater to snow and grass is probably the only practical use but even in a game with 65,000 tiles would be used probably about 100 and with that low of a percentage used you may as well slightly alter the level design to not need it, it would be far simpler that finding using acredditing and implementing this tile.

Tuesday, March 28, 2017 - 02:31

Hey Eric thought i'd let you know i've been making progress on my games level design. I will be starting a kickstarter in the next few months, one of the perks of donating will be a developers' blog of some sorts if you were interested in seeing how your music would be used before the game's release. I will leave a comment with a link once all is set up.