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Friday, July 12, 2013 - 15:33

Nice!

Wednesday, May 2, 2012 - 08:12

"So my question really is that how do you take an educational subject and turn it into a game, which is interesting for age 4-11 year olds."

I think you're describing a very wide age range here. When I was 4, my family bought their first computer and I sunk a lot of hours into Math Blaster. For basic math skills, I don't think I've seen a better example of gamification. When I was 11, I was more into solving puzzles and playing adventure games like Myst and The Journeyman Project.

If you're designing for the web, it might be a little harder to keep the attention of the older age range unless you're using UDK or Unity running as a plugin. If you DO want to write games for the older age group, I'd suggest requiring outside research as a gameplay element. Carmen Sandiego did this for geography, but you could apply the idea to any subject. Present a problem, link to the appropriate resources, and let the students discover the solution on their own.