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Saturday, June 13, 2015 - 19:18

I guess I don't understand how to use this correctly in 'Tiled Map Editor'?  With a new Map (32x32) when I drag the tilesheet into the Tiles area it splits it 32x32 but that cuts lots of the images in weird ways?  Is 32x32 the correct resolution for my tiles?

Wednesday, June 10, 2015 - 13:50

I think there is something wrong with the placement of the images on the sheet. (or I am doing something wrong). When I bring this into Unity and Split the sprites into a 64x64 grid, the goblins are offset in unpredictable ways.

Try it. Split into 64x64. Then flip through the sprites, you see the golblin 'slides' to the right. If I compensate for the slide on the first few images, the others are offset in different directions.

Ideas?