I guess I don't understand how to use this correctly in 'Tiled Map Editor'? With a new Map (32x32) when I drag the tilesheet into the Tiles area it splits it 32x32 but that cuts lots of the images in weird ways? Is 32x32 the correct resolution for my tiles?
I think there is something wrong with the placement of the images on the sheet. (or I am doing something wrong). When I bring this into Unity and Split the sprites into a 64x64 grid, the goblins are offset in unpredictable ways.
Try it. Split into 64x64. Then flip through the sprites, you see the golblin 'slides' to the right. If I compensate for the slide on the first few images, the others are offset in different directions.
I guess I don't understand how to use this correctly in 'Tiled Map Editor'? With a new Map (32x32) when I drag the tilesheet into the Tiles area it splits it 32x32 but that cuts lots of the images in weird ways? Is 32x32 the correct resolution for my tiles?
I think there is something wrong with the placement of the images on the sheet. (or I am doing something wrong). When I bring this into Unity and Split the sprites into a 64x64 grid, the goblins are offset in unpredictable ways.
Try it. Split into 64x64. Then flip through the sprites, you see the golblin 'slides' to the right. If I compensate for the slide on the first few images, the others are offset in different directions.
Ideas?