I like it! I'm going to try it in my AR monster-hunter style game. I might cook up a walk/stalk animation. BTW I like the skull helmet, it looks cool. As a suggestions for future work, I think what might help avoid the confusion mentioned by an earlier commenter about the skull-helmet is if the skull motif existed elswhere in the design, perhaps as skull knee-pads, or shoulder/elbow pads.
Wow! Very nice. I'm using this as a placeholder monster in my game as I develop it, but I think it's very possible I'm going to find a reason for it in the final story line, it's so well done it would be a waste not to!
Thanks a lot for posting this, it's been a big help for me sorting out animated actors in Panda3D.
Edit: Hey i noticed when i export from blender the animation seems to have some vertex weighting issue where theres too many weights for a bone, in the engine i'm using (panda3d). To fix that, I run the clean filter over the vertex weights and it removes all the zero weights, which fixes it right up. I thought i'd make mention of that in case it saves anyone else some aggravation!
This is great! I'm using a modified version by dm3d with some extra tweaks as a placeholder monster in my game as I work on it. I think it might end up being a boss monster by the time I'm done though, for some level, I really like this character.
Thanks a lot for sharing your work it has been a big help!
I like it! I'm going to try it in my AR monster-hunter style game. I might cook up a walk/stalk animation. BTW I like the skull helmet, it looks cool. As a suggestions for future work, I think what might help avoid the confusion mentioned by an earlier commenter about the skull-helmet is if the skull motif existed elswhere in the design, perhaps as skull knee-pads, or shoulder/elbow pads.
Thanks for sharing.
Wow! Very nice. I'm using this as a placeholder monster in my game as I develop it, but I think it's very possible I'm going to find a reason for it in the final story line, it's so well done it would be a waste not to!
Thanks a lot for posting this, it's been a big help for me sorting out animated actors in Panda3D.
Edit: Hey i noticed when i export from blender the animation seems to have some vertex weighting issue where theres too many weights for a bone, in the engine i'm using (panda3d). To fix that, I run the clean filter over the vertex weights and it removes all the zero weights, which fixes it right up. I thought i'd make mention of that in case it saves anyone else some aggravation!
This is great! I'm using a modified version by dm3d with some extra tweaks as a placeholder monster in my game as I work on it. I think it might end up being a boss monster by the time I'm done though, for some level, I really like this character.
Thanks a lot for sharing your work it has been a big help!