It is nice to hear someone is getting use of the Glow Swords. I created them while making my game Grimm's Battlefield[1] but they didn't fit the style.
I agree the LPC style is very flexible. Grimm's Battlefield is a tower defense like game.
For my game, Grimm's Battlefield, I used the generated credits file from this site and transformed it by hand into a JSON file. I then created a credits template page and used a template engine to generate the complete credits page. I didn't have very complicated attribution though as I didn't use many assets.
The other day I had some time, so I decided to see how far I could get in Infinite on Easy mode. Attached is the screenshot of where I ran out of time. Wave 116 is pretty good I think. Takes a long time to get up that high.
Today I got to wave 32 of 40 of Normal on Impossible mode in the Forest.
Getting over 30 waves on Hard is pretty impressive I think. In normal play, you'd have beat the game. Hard in normal play is only 25 waves.
Yes, Hard corresponds to what the difficulty was before I added difficulty levels. I guess the effect your seeing is the corrected damage for the spearsmen.
If you want some proof, play on Easy and I bet you could get to wave 100.
Thanks for the bug report. I've changed the "Play Again" button to go to the "Main menu" instead of restarting the whole game. This prevents the loading bug when you want to play again.
I've also changed the code to stop all sounds when the game ends. The visual elements of the game all get destroyed, but I didn't clean up the audio properly. The Game Over is a new "scene" in the game and isn't an overlay.
The Hard difficulty corresponds to the original setting. Easy and Medium are scaled down enemy health amounts and impossible is scaled up enemy health.
I caught a bug during the UI update that the Spearsmen wasn't getting his last damage update. The Spearsmen fully upgraded does the second highest Damage Per Second. However a fully upgraded Spearsmen only costs 450 Gold which is less than the 2nd Level Long Bowmen which has a lower DPS. I guess if you are playing infinite, you'd be best served by an entire army of Long Bowmen, but that'd cost a fortune.
I'll play with the numbers in the future a bit, to see if I can provide something to change this up a bit. However right now, the units are "balanced' in that each of their levels are almost identical for Damage Per Second over their Range per Gold they cost.
Just wanted to say I've updated the game and the website with a few new things. I've redone the difficulty balancing to try to make the game challenging throughout and increasingly hard for infinite.
I've added a new creep with a special ability. The creep is a skeleton and he is resistant to the slow from the Ice Mage. Hopefully that adds some fun.
I've also added a village map so you can defend your very home against the creeps.
Posted an update to https://grimmsbattlefield.firebaseapp.com/. The main page is now some info about the game with links to play. Moved the game itself to its own page.
Game content updates include some balancing for the spearsmen and mage. Both do more damage now, spearsmen also attacks a little bit faster and the mage is a bit less expensive. Creeps now give some more gold and get a little more difficult as the levels go on.
Also there is a new map. Its a forest inspired map.
UI got a minor update to highlight the fact you can click a champion ("tower") to sell it or upgrade it.
Thanks for playing the game. I am glad you enjoyed it. There is some balancing required for the units. Making the spearsmen less expensive is an interesting idea. I had not planned to make a stand alone version. Do you know of any resource which explains how to do that?
It is nice to hear someone is getting use of the Glow Swords. I created them while making my game Grimm's Battlefield[1] but they didn't fit the style.
I agree the LPC style is very flexible. Grimm's Battlefield is a tower defense like game.
[1] https://grimmsbattlefield.firebaseapp.com
For my game, Grimm's Battlefield, I used the generated credits file from this site and transformed it by hand into a JSON file. I then created a credits template page and used a template engine to generate the complete credits page. I didn't have very complicated attribution though as I didn't use many assets.
You can see the final credits page here: https://grimmsbattlefield.firebaseapp.com/credits.html and I can attach the JSON file if you'd like.
Hello, Just deployed an update to Grimm's Battlefield. https://grimmsbattlefield.firebaseapp.com
Update includes:
Hope you enjoy the update, any feedback is appreciated, and thanks for playing.
The other day I had some time, so I decided to see how far I could get in Infinite on Easy mode. Attached is the screenshot of where I ran out of time. Wave 116 is pretty good I think. Takes a long time to get up that high.
Today I got to wave 32 of 40 of Normal on Impossible mode in the Forest.
@Evert
Getting over 30 waves on Hard is pretty impressive I think. In normal play, you'd have beat the game. Hard in normal play is only 25 waves.
Yes, Hard corresponds to what the difficulty was before I added difficulty levels. I guess the effect your seeing is the corrected damage for the spearsmen.
If you want some proof, play on Easy and I bet you could get to wave 100.
@Arcanorum
Thanks for the bug report. I've changed the "Play Again" button to go to the "Main menu" instead of restarting the whole game. This prevents the loading bug when you want to play again.
I've also changed the code to stop all sounds when the game ends. The visual elements of the game all get destroyed, but I didn't clean up the audio properly. The Game Over is a new "scene" in the game and isn't an overlay.
Thanks again for the help!
@Evert
The Hard difficulty corresponds to the original setting. Easy and Medium are scaled down enemy health amounts and impossible is scaled up enemy health.
I caught a bug during the UI update that the Spearsmen wasn't getting his last damage update. The Spearsmen fully upgraded does the second highest Damage Per Second. However a fully upgraded Spearsmen only costs 450 Gold which is less than the 2nd Level Long Bowmen which has a lower DPS. I guess if you are playing infinite, you'd be best served by an entire army of Long Bowmen, but that'd cost a fortune.
I'll play with the numbers in the future a bit, to see if I can provide something to change this up a bit. However right now, the units are "balanced' in that each of their levels are almost identical for Damage Per Second over their Range per Gold they cost.
@capbros
Those are good suggestions, I'll add them to my list. Thanks for taking the time to play and leave feedback.
Hello,
Thank you to everyone who took time to play the game and leave a comment.
Much feedback has been incorporated into the latest version now available.
Updates include:
I hope the update makes the game more fun for a variety of skill levels. Have a nice day!
Hello.
Just wanted to say I've updated the game and the website with a few new things. I've redone the difficulty balancing to try to make the game challenging throughout and increasingly hard for infinite.
I've added a new creep with a special ability. The creep is a skeleton and he is resistant to the slow from the Ice Mage. Hopefully that adds some fun.
I've also added a village map so you can defend your very home against the creeps.
Thanks for playing!
Hello!
Posted an update to https://grimmsbattlefield.firebaseapp.com/. The main page is now some info about the game with links to play. Moved the game itself to its own page.
Game content updates include some balancing for the spearsmen and mage. Both do more damage now, spearsmen also attacks a little bit faster and the mage is a bit less expensive. Creeps now give some more gold and get a little more difficult as the levels go on.
Also there is a new map. Its a forest inspired map.
UI got a minor update to highlight the fact you can click a champion ("tower") to sell it or upgrade it.
Let me know what you think!
Hello,
Thanks for playing the game. I am glad you enjoyed it. There is some balancing required for the units. Making the spearsmen less expensive is an interesting idea. I had not planned to make a stand alone version. Do you know of any resource which explains how to do that?
I think the bats are my favourite enemy.