As much as I like the idea of a unified bestiarity project I don't want to be locked into pixel art when I want hirez, nor some I would guess would want to use hirez when they are going with hirez
I would like to see some format/styles as output where a monster can be the hi rez 3d styl,2d pixel art reprezentation and maybe a hi rez cartoon style
The new monster shouldn't necesary have support for all styles but have consistancy with atleast one
That way other people can add the other styles as needed
Actually this isn't that relevent for actual projections or 3d modeling
Its just rpg maker style tiles are fucking wierd
Also I think a more efficient way to draw walls is to just draw them top down and rotate the walls down so there is no z and then rotate about 15 deggres after that to get a bit of the corner and a bit of depth
However objects can be any number of angles 30-45-60
More likely my medals were swaped with another user.
Does anybody know a program with automatic tilling other then pixothello(since its unworkable on 32x or more and crashes allot)?
Not necessarly pixel art only,just something with tilling
http://kiwinuptuo.deviantart.com/gallery/27054576
Awesomeshit
wow, just wow.
Dammit forgot to login
As much as I like the idea of a unified bestiarity project I don't want to be locked into pixel art when I want hirez, nor some I would guess would want to use hirez when they are going with hirez
I would like to see some format/styles as output where a monster can be the hi rez 3d styl,2d pixel art reprezentation and maybe a hi rez cartoon style
The new monster shouldn't necesary have support for all styles but have consistancy with atleast one
That way other people can add the other styles as needed
@manwesulimo2004
Actually this isn't that relevent for actual projections or 3d modeling
Its just rpg maker style tiles are fucking wierd
Also I think a more efficient way to draw walls is to just draw them top down and rotate the walls down so there is no z and then rotate about 15 deggres after that to get a bit of the corner and a bit of depth
However objects can be any number of angles 30-45-60
Just draw topdown tiles and change the perspective for buildings and objects
Keep it same as the isometric resolution so 32 should be fine
I want a 2.5 version too...
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