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Monday, July 6, 2015 - 01:53

It's a legal grey area but the situation is pretty simple.

If you are a scrupulous Indie you don't use it untill you can contact the owner and get permission to use.

If you are unscrupulous you just use it and pray the owner finds the situation too confusing to enforce the copyright.

Tuesday, April 1, 2014 - 02:20

I doubt anybody is going to take seriously anything on the net today.

Thursday, March 27, 2014 - 09:26

OGA-BY-SA

Would have the parallel downlaod abilty.

The assets would be shared even if not in the app so the share alike still stands but in another form.

Stop saying tis pointles to relicens CC-BY-SA, it is a mess and another license would be better and more clear.

Wednesday, March 26, 2014 - 16:38

Of course OGA-BY should be the prefered license, it's a fix to CC-BY

OGA-BY-SA can be as fix to CC-BY-SA

Wednesday, March 26, 2014 - 03:49

An LGPL like license for content where the share alike requirment is limited to works of similar type would be best.

To be fair I think that is the best choice as Open Game Art is about the game art not free software projects.

It doesn't need restictions on what projects can be used, open source programs are very dificult to sell and game developers outside of hobbiest need to pay the bills  so they can't waste any cent.

But what game developers CAN DO is to open parts of their game and art is an obvious choice.

CC-BY is great but it doesn't help grow our art, CC-BY-SA does that but its a legal minefield.

A license that has the abilty of paralel downlad and a limited share alike to type would be perfect.

Lets take LPC sets, a game company can use the art for their game and any derivates of type would be shared back, and can still be used on app store or steam or whatever.

Furthermore since they use the same style any new tilesets are compatible with LPC and they could share it back.

For the characters this doubles so since there would be even more derivative.

We could have free sets that could match RPG Maker in quality and quantity and this can be freely used for open source projects.

Limiting only to open source projects is foolish.

 

 

Saturday, March 22, 2014 - 14:14

To merge corectly use 2 layers.

This is how its meant to work.

Saturday, March 22, 2014 - 14:10

Damn I was sure I fixed that,anyway I updated the tsx.

Saturday, March 22, 2014 - 03:34

I love this.

Monday, March 10, 2014 - 16:38

Make it also apng download please

Monday, March 18, 2013 - 02:13

It's in the zip.

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