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Saturday, July 6, 2013 - 12:40

Hello again Open Game Art.

A while back I tried to implement the cat fighter sprites into a simple platform engine I was working on. 

Recently I was exploring using a scripting method involving state machines and thought that to help me understand these better I'd use the Cat Fighter sprites in a small test project.

So this is a link to the practice project. It is just one level with no end, custom controls can be set in the options.

Default controls: A,W,S,D to move, H to attack and space to jump.

Up and attack: uppercut
Down and attack: dash spin
Space in air: double jump 

DL link: https://www.dropbox.com/s/k3x984jujs84kry/NinjaCat_001.exe

This isn't really a project I plan on finishing, I just thought I'd put this here for interests sake.

Friday, December 21, 2012 - 08:08

I'm not complaining that my entry specifically didn't win, but exactly how did the 3 that did win end up with most votes?

Thursday, December 20, 2012 - 16:45

Version 0.25 of my work-in-progress platform game.

Download at: https://www.dropbox.com/sh/quleyjljb56zut4/Jer4ALi9aK

WASD/ Arrow Keys to move and jump
J and K to attack

Still not much to it at the moment.

List of things still to do:
Enemies that attack
More Enemies
More attacks
Background music and sound effects
Level goals 

 

 

Monday, December 17, 2012 - 17:43

Quick update, no new playable version yet.

Currently working on the basic combat mechanics, which is by far the most complicated aspect of the game I have in mind. Might be a few days before I update again.

I have added a basic parallax background system.

Updated enemies with idle animations that DogChicken created.

Started work on combat (actually have most of the complicated stuff done, just smoothing it out and messing about with timings.)

Saturday, December 15, 2012 - 15:57

So despite me saying that I wasn't gonna try and create a full game, I will at least be attempting to create a basic engine and a few levels. I don't wish to take away from Vestrel's attempt either, I'm sure the karate kat can feature in multiple games. : )

I've updated my first version and it currently has the following features:

  • Basic platform movement (sloped terrain, moving blocks, blocks that are only solid beneathe the players feet)
  • Enemies 
  • Health
  • Player can be hurt (falls on ground if hit before getting back up)
  • Basic Testing Tile Set

Features that I will add:

  • combat (attacks for the player, enemies that attack instead of just walking around)
  • a level goal
  • pickups
  • sound effects
  • .Ogg music support
  • GUI (along with menus/ title screens)

The latest version will be available here in both .RAR and .EXE for the PC: https://www.dropbox.com/sh/quleyjljb56zut4/Jer4ALi9aK#

I will post here with updates, next update will be after I have some basic combat implemented with at least 1 melee attack and some more interaction with enemies.

Until I get the basic features implemented this will be a closed project, I'm not promising any final results either. I am not a coder, but I think I have enough experience with GameMaker and GML to make something that could be enjoyable with the consent of DogChicken.

If I do complete the game engine than anyone should be able to create levels using the free version of GameMaker 7, a Mac version would also be possible if I find someone with a GM8 license who is willing to convert the file.

Thursday, December 13, 2012 - 20:01

Not that I wish to take on a full game project, but I'd been working on a platform engine created with GameMaker and didn't have any sprites yet to use while I implemented the player animation.

So I thought why not.

Fighter Cat 

No fighting or attack moves implemented yet, just walking and jumping done with the arrow keys.

If you want a feel of what the character could look like in a game you can download it (for PC only) with the following links.

RAR: https://www.dropbox.com/s/oh4xtqrgjgz7bcy/GM_FighterCat.rar

Exe: https://www.dropbox.com/s/ejpamak12mw2rmj/GM_FighterCat.exe

As a note, I don't think I got all the sprite frames aligned correctly. I might have. I'm not certain.