Can I just add that Tiled is AWESOME! The export to json feature is the best. I write HTML5 games, and, after Emacs, it is the single most useful tool I have.
I'm so glad someone is making future tiles. I'm really not excited by the victorian / JRPG thing. If there's a some modern / future tiles and sprites, tho, I will get in on the programming phase.
I used Jawjs for my recently finished HTML5 game. It's pretty good. I had to put in IE mouse support, which I gave the patch for to the author just yesterday.
I also used the Tiled map editor. It can output to JSON.
Can I just add that Tiled is AWESOME! The export to json feature is the best. I write HTML5 games, and, after Emacs, it is the single most useful tool I have.
These are great. Thanks!
I made a video commercial: http://www.youtube.com/watch?v=_v7a2DxqWLQ
I'm so glad someone is making future tiles. I'm really not excited by the victorian / JRPG thing. If there's a some modern / future tiles and sprites, tho, I will get in on the programming phase.
OMG this kicks ass.
I used some of these as projectiles in my game Runestone Defense: http://magigames.org/runestone_defense.html
Thanks
I used some of these in my game Runestone Defense: http://magigames.org/runestone_defense.html
They are awesome and I can see myself using them in several games to come.
Thanks!
I would be sad if all I had to work with was walk, hurt, slash and cast. Very very sad.
I'm assuming libraries we use can be any open source license? For example, of the 2 libs I'd like to use, one is MIT and the other LGPL
I used Jawjs for my recently finished HTML5 game. It's pretty good. I had to put in IE mouse support, which I gave the patch for to the author just yesterday.
I also used the Tiled map editor. It can output to JSON.
http://jawsjs.com/
http://www.mapeditor.org/
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