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Monday, October 8, 2012 - 18:28

Is there an easy way to turn these circular textures into a shape like the rectangular one in the preview for use in side scrollers?



Thursday, September 20, 2012 - 16:48

SpriteAttack's art and tutorials rule!

Saturday, July 14, 2012 - 14:34

Also, clicking the Facebook "like" links and similar, will give that developer more exposure, and also give them a nice warm fuzzy feeling.  :)

Just another thing you can do to help out people you like, for free.  Also a thing I never do, and now I vow to start.

Saturday, July 14, 2012 - 14:32

That is a good point.  I guess I meant 1 click, not click on them all.

My whole point is that I always ignore ads / run adblocker.  I never even see the ads.  But if you like a site, you should turn adblock off for that site, and if they have an ad that interests you, click it.  It's an easy way to give a little help to sites you like, and doesn't cost you anything.

Saturday, July 14, 2012 - 13:03

I agree a buy or dontate is  best.  But an ad click doesn't cost you anything, and can make a big difference to the  developer.

My context here is sites that offer free to play games, but don't sell anything.

Since OGA doesn't have ads, donation is best.  I love that they take bitcoin.  :)

Saturday, July 14, 2012 - 13:00

My plan for tablets / etc is to tilt to move, 1 finger tap to jump, 1 finger hold & drag to throw.  That's the plan, if it doesnt work well then I wil change it.

I don't plan on working on that until the game is more done.

Thanks for the info.

Friday, July 13, 2012 - 23:24

I think you'll be dissapointed in the framerate.  That's been my experience with may iPad 1 and iPhone 4s.


I plan to make iOS and Android releases after it's complete.


Also, there's a dev blog I wrote / am writing at

Wednesday, July 4, 2012 - 22:52

Thanks for the link to those tiles.  I had seen some of them, but not most.

By stopping / cornering, do you mean after you let up on the button, he keeps going too long?  Or do you mean control in the air when jumping?  or both?



Wednesday, July 4, 2012 - 00:51

Had some questions:

Will this game also be open source:  

   Parts of it will definitely be open source.  The sound code, for sure.  The map loader (loads json exported from Tiled).  The parts of the JawsJS library I changed will of course get contributed back (as did my changes for Runestone Defense).  Probably more.  I never intended to open any of Runestone Defense, and then I opened it all, so I can't say for sure.

Will I contribute any art:

   I have seen a real lack of good open platformer world tiles.  I don't currently have any.  Depending on how I get them, I will release them as open if I can.  Any art that I make I will post as open here on  So far that's not much, but there is some (the basketball, for example).



Monday, June 25, 2012 - 14:04

I used the JawsJS game library to make my game.  There are several examples provided, so I just pulled a few examples apart and went from there.

There are a lot of other javascript game engines and libraries, all with various states of documentation and tutorials.

Here's a list:

I tired Crafty, but I couldn't wrap my head around it.  I like JawsJS a lot, and I even contributed some changes to it.