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Monday, October 8, 2012 - 18:28

Is there an easy way to turn these circular textures into a shape like the rectangular one in the preview for use in side scrollers?

 

Thanks!

Thursday, September 20, 2012 - 16:48

SpriteAttack's art and tutorials rule!

Saturday, July 14, 2012 - 14:34

Also, clicking the Facebook "like" links and similar, will give that developer more exposure, and also give them a nice warm fuzzy feeling.  :)

Just another thing you can do to help out people you like, for free.  Also a thing I never do, and now I vow to start.

Saturday, July 14, 2012 - 14:32

That is a good point.  I guess I meant 1 click, not click on them all.

My whole point is that I always ignore ads / run adblocker.  I never even see the ads.  But if you like a site, you should turn adblock off for that site, and if they have an ad that interests you, click it.  It's an easy way to give a little help to sites you like, and doesn't cost you anything.

Saturday, July 14, 2012 - 13:03

I agree a buy or dontate is  best.  But an ad click doesn't cost you anything, and can make a big difference to the  developer.

My context here is sites that offer free to play games, but don't sell anything.

Since OGA doesn't have ads, donation is best.  I love that they take bitcoin.  :)

Saturday, July 14, 2012 - 13:00

My plan for tablets / etc is to tilt to move, 1 finger tap to jump, 1 finger hold & drag to throw.  That's the plan, if it doesnt work well then I wil change it.

I don't plan on working on that until the game is more done.

Thanks for the info.

Friday, July 13, 2012 - 23:24

I think you'll be dissapointed in the framerate.  That's been my experience with may iPad 1 and iPhone 4s.

 

I plan to make iOS and Android releases after it's complete.

 

Also, there's a dev blog I wrote / am writing at http://magigames.org/blog.html

Wednesday, July 4, 2012 - 22:52

Thanks for the link to those tiles.  I had seen some of them, but not most.

By stopping / cornering, do you mean after you let up on the button, he keeps going too long?  Or do you mean control in the air when jumping?  or both?

 

Thanks!

Wednesday, July 4, 2012 - 00:51

Had some questions:

Will this game also be open source:  

   Parts of it will definitely be open source.  The sound code, for sure.  The map loader (loads json exported from Tiled).  The parts of the JawsJS library I changed will of course get contributed back (as did my changes for Runestone Defense).  Probably more.  I never intended to open any of Runestone Defense, and then I opened it all, so I can't say for sure.

Will I contribute any art:

   I have seen a real lack of good open platformer world tiles.  I don't currently have any.  Depending on how I get them, I will release them as open if I can.  Any art that I make I will post as open here on opengameart.com.  So far that's not much, but there is some (the basketball, for example).

 

Thanks

Monday, June 25, 2012 - 14:04

I used the JawsJS game library to make my game.  There are several examples provided, so I just pulled a few examples apart and went from there.

http://jawsjs.com/

There are a lot of other javascript game engines and libraries, all with various states of documentation and tutorials.

Here's a list: https://github.com/bebraw/jswiki/wiki/Game-Engines

I tired Crafty, but I couldn't wrap my head around it.  I like JawsJS a lot, and I even contributed some changes to it.

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