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Tuesday, June 12, 2012 - 21:14

@Everyone: everything looks good as always! This thread is really interesting.

 

I made some sand/beach and a boat for the tileset. Sand could possibly be used as desert also.

And some of my tilesets, in case anyone wants to try for themselves.

Friday, June 8, 2012 - 21:49

@wulax: great new animations, I'm sure they'll be of great use in all the rpgs. I think you should consider the 128x128 boxes for both characters and weapons though, as it is less restrictive to both artists and coders (no offset for weapons). Styleguide says 64x64 though, so I understand why you would want to keep it that way.

@C.Nilsson and artisticdude: really nice updates! Looking forward to more.

And some update for farming/fishing. This time it's reed and grass. Grass is not done yet which is quite obvious. As for the reed, I'm quite happy with it (though there might be some tiling issues I'll have to look at, and then there are the obvious flaws where reed meets water).

Friday, June 8, 2012 - 09:25

@gr3yh47: Here's a link to my sword xcf. It's pretty straightforward as the character sheet has been rescaled from 64x64 to 128x128 (and the sword layer is the same size). Other artists might not use the same method to create weapons though (wulax's bow and staff fit inside 64x64 for instance), so you might have to tweak the parameters depending on the weapon.

http://daneeklu.com/lpc/xcf/swordslash1.xcf

And also, here's an update on the farming tileset, with some hay and some reed.

@cemkalyoncu: here's your wheat (though I might be tweaking it a bit more)! I'm thinking about adding at least corn as well.

Wednesday, June 6, 2012 - 20:33

Some more work on the farming / fishing graphics: some bridges, fences, and tables and boxes for a market.

Tuesday, June 5, 2012 - 18:27

@wulax: nice sword animation you got there, though just as you I feel that 64x64 is too small for an animation including a sword. So I did my own test animation, but increased the size of each frame to 128x128. I also don't know exactly how the animations are supposed to look, but I think it's something like this. I hope it helps at least a little when you continue yours :)

EDIT: fixed the last frame in the sideviews.

Tuesday, June 5, 2012 - 15:30

Great work everyone, very interesting to see the progress.

 

@Ptolom: it seems the link to your image is broken.

@cemkalyoncu: I dunno how much animation and variation I'll add to the plants, but I think at least 3 for every plant (newly planted, growing, and full-grown).

And now, some update on the plants. One freshly-picked state and one state before the fruit is fully grown/regrown. Also, some sprites for the fruit/vegetables.

EDIT: updated the image to reflect some changes. Now plants that aren't full-grown has duller color.

Sunday, June 3, 2012 - 21:18

I've also done a little, mainly some fish and some plants. Could be used for farming / fishing sims, and maybe some mini-games in other games as well.

http://dl.dropbox.com/u/449972/lpc/fishplants1.png

I also made a sketch of what a character portrait could look like (for overlay during conversations or such), though I don't really know what I think about the style.

http://dl.dropbox.com/u/449972/lpc/charsketch.png

 

EDIT: Update of plants, addition of soil

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