But in OGA FAQ have the following advice: "some of the licenses require you to distribute the source code of your entire project for free, and allow others to distribute the source for free as well" (http://opengameart.org/content/faq#q-proprietary). So what is this licenses that force me to distribute my source code?
From what you said, I thought that these licenses were ok for "closed-source projects". If I have to distribute my code when I use this licenses so the answer is that licenses is not ok for "closed-source projects", right?
Nikita_Sadkov, very very thanks for your answers! =D
You solved a lot of questions that I always had about licenses.
I will make a rework in my collections based in this conversation, to make the collections better and more clear about licenses and the use of the assets. Today I only save CC-BY, OGA-BY and CC0 assets. All the other stuff I put in the "Non-Commercial" collections. I will change it.. :-)
So, for LGPL is ok (for "closed-source projects") if I load a image and maintain the format (like HTML5 and Flash do) but is wrong if I have to convert it to a compiled format (like XNA with the .xnb format)? I'm thinking right?
So if I want to submit a game for greenlit/appstore/google play I just have to take caution about how the engine reads the LGPL files (sounds, sprites, etc)?
About Apple... What is the additional rights added to CC-BY? I read about some technical measures that CC-BY have and OGA-BY don't, what is this technical measures?
I'm sorry for this lot of questions. I'm just doing it because I google it a while and I really don't understand it very well.
I understand...
But in OGA FAQ have the following advice: "some of the licenses require you to distribute the source code of your entire project for free, and allow others to distribute the source for free as well" (http://opengameart.org/content/faq#q-proprietary). So what is this licenses that force me to distribute my source code?
But... O.O
I don't understand...
From what you said, I thought that these licenses were ok for "closed-source projects". If I have to distribute my code when I use this licenses so the answer is that licenses is not ok for "closed-source projects", right?
Just one more question:
So, what licenses force me to distribute my source code?
Nikita_Sadkov, very very thanks for your answers! =D
You solved a lot of questions that I always had about licenses.
I will make a rework in my collections based in this conversation, to make the collections better and more clear about licenses and the use of the assets. Today I only save CC-BY, OGA-BY and CC0 assets. All the other stuff I put in the "Non-Commercial" collections. I will change it.. :-)
Thanks for all,
Cheers,
So, for LGPL is ok (for "closed-source projects") if I load a image and maintain the format (like HTML5 and Flash do) but is wrong if I have to convert it to a compiled format (like XNA with the .xnb format)? I'm thinking right?
So if I want to submit a game for greenlit/appstore/google play I just have to take caution about how the engine reads the LGPL files (sounds, sprites, etc)?
About Apple... What is the additional rights added to CC-BY? I read about some technical measures that CC-BY have and OGA-BY don't, what is this technical measures?
I'm sorry for this lot of questions. I'm just doing it because I google it a while and I really don't understand it very well.
Hi Nikita_Sadkov,
Thanks for your answer. :-)
So, just to check:
Safe to work with "closed-source projects":
CC-BY 3.0
OGA-BY 3.0
CC0
GPL 3.0
CC-BY-SA 3.0
GPL 2.0
NOT safe to work with "closed-source projects":
LGPL 3.0
LGPL 2.1
This is right? There are great difference between GPL 2.0 and GPL 1.0 (for "closed-source projects")?
Again, thanks for you reply,
Cheers,
Thanks...
link is broken...