I've just finished the sandbox part of the project. Once I get custom sprite insertion in, I'm literally only stuck with making tile art and tweaking bits of code.
Apologies, I've had unexpected company announce they were coming by, and I've been doing a ton of house-cleaning and dog-proofing. I'll get the results up as soon as I have free time to sit dwn at the map editor!
It is your code to do with as you desire. I was going to try to improve upon it as thanks for your help.
Like give it 255 tile generation, with de-duplication of tile states once I fixed the de-duplication issues with using only two source tiles, kill the requirement for the imported file to be in RPG Maker format, and popped in tile blending.
Instead of trying to figure out the blending issue, would it wor if you just did an inverse transparency mask instead for the second part of the texture generation?
I've just finished the sandbox part of the project. Once I get custom sprite insertion in, I'm literally only stuck with making tile art and tweaking bits of code.
Keep at it! I'll toss credit for the tiles you've curently generated into my game.
Judging by my current world view range, I could take these to 96x96 for a 4K version of my project and it would look great!!
This is a most excellent job. Are you going to turn this into a program for others to use or is it ust for your own project?
That's pretty much perfect! I like the finer transition, as well.
Apologies, I've had unexpected company announce they were coming by, and I've been doing a ton of house-cleaning and dog-proofing. I'll get the results up as soon as I have free time to sit dwn at the map editor!
Those look great! I'm going to put them in tomorrow and test them out, I'm about to start cooking then I need to sleep after eating!
I'll let you know how it goes!
Zip + sendfile?
Sounds sweet! I look forward to seeing the results!
It is your code to do with as you desire. I was going to try to improve upon it as thanks for your help.
Like give it 255 tile generation, with de-duplication of tile states once I fixed the de-duplication issues with using only two source tiles, kill the requirement for the imported file to be in RPG Maker format, and popped in tile blending.
Like this.
Hey! I had an idea!
Instead of trying to figure out the blending issue, would it wor if you just did an inverse transparency mask instead for the second part of the texture generation?
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