Don't worry! Just using those two water textures and making a tileset ust like the others is all I ask! You'll see what I'm getting at. Also, I can animate these so they'l look like water in-game, and not in a still screenshot!
That's one of the best ones I can find seamless on the Spiral Graphics site. All their actual water looks like garbage. I don't think it will matter much when it gets re-sized to 32x32 and a ton of the detail is lost as a result, anyways. I'm quite sure it will be good enough. Alternatively, if that's too great of a contrast and you mean it isn't looking good because it's too dark, I can provide a lighter 'deep water' tile from the same base water tile.
Take the regular water, and the deep water, and make a tileset of those just like the others. I envisioned a transition from shallow water to deep water, which would work well with the islands.
Here's how it currently looks. Sand/Water transition looks great! Note how the shallow water/deep water has no transition like the sand/water. That's what I meant!
I apologize, one thing did occur to me. I wasn't thinking about varied water depths between islands. Can I get a regular water and deep water set made as well? That would be my final request for a good while to compliment the other sets.
I do appreciate this. Also, yes, go ahead and delete the old links to free up space. You can always just link me a zipped archive through a free file-sharing service!
Mountain/sand and grass/mountain are the only things I can think of for now to add with grass/sand. I think that will handle everything until I need to do the space map, which is a good ways away.
Thanks! I'm trying to figure out why stuff isn't saving, and how to assign building areas in the mean time. Somethign went wrong with the save/load code, and I still haven't a clue how I'm getting the asignable area code done.
You've been put into the credits in the base code for the game along with all of the other sources I can recall!
Expansions. Now that a free-form RP is possible, it's time to add in other features to make build-your-own combat-driven things possible.
Everything works perfectly! I've picked up a pixel artist to handle sprites and objects for the game.
If you ever want to give it a shot, you can use the BYOND client, or just use Chromium/Chrome (or IE8... dunno why FireFox has performance issues) and hit up http://byond.com/play/embed/anthroesoterica.servegame.com
Still gotta get the custom object saving and turf saving done, but the project is done and ready to build out!
Much better with the transitional tiles! Thank you!
Received! I'll throw it in later on today. I've gotta get my coffee and clean up after a little party I had last night!
Don't worry! Just using those two water textures and making a tileset ust like the others is all I ask! You'll see what I'm getting at. Also, I can animate these so they'l look like water in-game, and not in a still screenshot!
That's one of the best ones I can find seamless on the Spiral Graphics site. All their actual water looks like garbage. I don't think it will matter much when it gets re-sized to 32x32 and a ton of the detail is lost as a result, anyways. I'm quite sure it will be good enough. Alternatively, if that's too great of a contrast and you mean it isn't looking good because it's too dark, I can provide a lighter 'deep water' tile from the same base water tile.
Apologies for not being clear!
Take the regular water, and the deep water, and make a tileset of those just like the others. I envisioned a transition from shallow water to deep water, which would work well with the islands.
Here's how it currently looks. Sand/Water transition looks great! Note how the shallow water/deep water has no transition like the sand/water. That's what I meant!
I apologize, one thing did occur to me. I wasn't thinking about varied water depths between islands. Can I get a regular water and deep water set made as well? That would be my final request for a good while to compliment the other sets.
I do appreciate this. Also, yes, go ahead and delete the old links to free up space. You can always just link me a zipped archive through a free file-sharing service!
Mountain/sand and grass/mountain are the only things I can think of for now to add with grass/sand. I think that will handle everything until I need to do the space map, which is a good ways away.
Thanks! I'm trying to figure out why stuff isn't saving, and how to assign building areas in the mean time. Somethign went wrong with the save/load code, and I still haven't a clue how I'm getting the asignable area code done.
You've been put into the credits in the base code for the game along with all of the other sources I can recall!
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