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Saturday, December 8, 2012 - 07:49

Nice. Glad to read that. Now you will be able to appreciate the whole depth of the game ;)

Thursday, December 6, 2012 - 03:02

Any progress since yesterday?

Anything else needed?

Wednesday, December 5, 2012 - 03:45

Hi again.

Here is a package with licenses added, copying information, proper attribution for sources and assets and copyright headers added to all our own source files. Also the file has been improved to include build and run information.

Otherwise, I just noticed someone talking about 64bit. What I can say is that my development platform was a Debian 32bit running in VirtualBox. We never tested on a real 64bit Linux machine, I'm afraid. Is that a blocker?

Wednesday, December 5, 2012 - 03:03

Hi, I'm from the Chickenpix team and looking into the problems you raised.

I'm currently adding all the required license and copying information, but if we could at least solve the build and runtime problems in the meantime, that would be great.

On Linux, the build instructions (which I am adding in the README file) should be to simply run:

$ make

to make both the SFML and ClanLib versions of the game. Alternatively, if you want just one, you could run respectively

$ make smain


$ make clmain

Running the program should be done from the chickenpix directory (for resource access) with:

$ ./smain  # for the SFML version


$ ./clmain   # for the ClanLib version

We tested on a Debian distribution with ClanLib 2.3, SFML 1.6, Python 2.7. There is no reason running the program on Linux should reach for the K:\ drive.

Or maybe you ran the "" script (which would be understandable, since we did not provide build instructions, sorry) and it built a Python library with hardcoded K:\ path. Hopefully, on Linux, you don't need to run that script. We used it on Windows to provide a self-contained project, without requiring people to install Python itself.

Just tell me if you still have problems running or building Chickenpix, while I'm adding copyright headers to all source files.


Friday, August 3, 2012 - 01:14


I've just uploaded an archive of my Linux build at the same location. I'm not entirely sure it works out of the box. I'm a complete newbie when it comes to Linux package distribution.

It's been built on a Debian 32 bit VM and it will probably need quite a lot of pre-installed libraries. the ClanLib version, clmain, will require ClanLib 2.3. The SFML version, smain, needs SFML 1.6. Both require Python, but I don't know if they need a specific version: I used Python 2.6 on Linux, but Python 2.7 on Windows.

If you have a try, let me know if it works for you.



Monday, June 18, 2012 - 16:57

Another question regarding fonts (I was the previous Anonymous).

I am looking at fonts provided by Google web fonts. Most of them are under the SIL Open Font License or the Apache License v2. 

No problems with those, I guess?