Primary tabs

Comments by User

Sunday, July 29, 2012 - 10:59

the source code ha moved.

I've prepared a draft of the tar.gz file that will be my submission to the code portion of the contest.  I've tested it only on the development machine (a laptop running Debian Testing).  Download it from the archive link at http://topoi.pooq.com/hendrik/dv/free/fun/wander/index.html  I'd like to know if anyone has trouble with the instructions when there's still time to do something about it.

 

Thursday, July 26, 2012 - 22:10

Thre's now scoring feedback.  It now is a game, and I've enjoyed playing it, though it could probably be made much better if I (or someone else) spent more time at it.  Family crises in programmers' households come and go, but free software is potentially forever.

It takes place on a landscape of land and water, but you can't walk on the water.  There are eight flags you have to get to, and there's a map to guide you.  But even with a map, it's still possiible to get lost.  I did while trying it out just now.  But that's the point of the game -- keeping from getting lost. On the map the flags change colour when you reach them so you know what you still have to accomplish.  The game is started from a Linux shell.  Occasional status messages appear there.  I'm really not going to have time to figure out OpenGL fonts not to mention finding or making one, so they're probably going to stay on the shell window for a while.

The whole thing has been written in Ocaml (which has a free compiler and LGPL libraries) using the free library glMlite.  Unfortunately, that library doesn't have a Debian package, but it's  easy to install from source code, provided you have a number of other Debian packages installed.  I use OpenGL in its Mesa incarnation.  It runs acceptably fast on my testing/wheezy laptop, which is a relatively early-model EEEPC netbook,

I'm going to credit the images I've used by giving the URLs of the relevant parts of the opengameart website, and any relevant bits of data I find there.

When and how do I submit it to the contest?

 

Thursday, July 26, 2012 - 21:44

It will be legally distributable -- you can distribute both your code and the library as source code.  You just won't be able to distribute a linked binary.

 

Tuesday, July 24, 2012 - 15:29

It's now more like a game, though technically I can't cosider it one until I provide some kind of scoring feedback.  You're plunked down in the middle of a landscape that has red-and-white flags hidden in it (not very well hidden at the moment),  Your job is to  go to all the flags.  You are given a map.  It's up to you to not get lost while traversing the landscape.  At the moment I haven't implemented fog yet.  That should make it easer to get lost.  So will blurring the map slightly.

The landcape is made out of liberated pixel cup tiles, but instead of using them in an ordinary orthogonal projection (the way they are designed) I use a perspective view.  It's definitely possible to get disoriented by turning.

The code is available as mentioned in the previous message.  You'll need ocaml and the glMlite library to compile and run it.  Also the usual OpenGL stuff (gl, glu and openglut3) and pnglib.  Maybe I left one or two well-known libraries out because they were already on my machine.

It compiles and runs on Debian testing/wheezy.  glMlite isn't yet packaged for Debian though; you'll have to download and compile it yourself.

The screenshot on my website is out of date.  Sorry.

Saturday, July 14, 2012 - 07:08
  • Now I have tried it on my ICS ASUS transformer (tablet only).  I got to throw footballs, but without keyboard I couldn't walk or jump.  More or less what I expected, though.

 

Friday, July 13, 2012 - 19:39

It's smooth.  I didn't have the coordination to get up onto the zombie platform.  Maybe next time, when I try it on my tablet.  I guess I'll find out how HTML5-ish my Androin's browser is.

-- hendrik

 

Friday, July 13, 2012 - 16:04

There does seem to be provision for metadata in PNG files, and I'm told the program digikam, which is available in Debian, can manipulate it.  Digikam is available in Debian.  I haven't tried it yet.

If it works, the next step, ideally, is to get everyone to provide proper attribution data in the texture libraries they've uploaded and upload them again!

-- hendrik

 

Saturday, June 30, 2012 - 18:09

I have a landscape generator.   It currently makes 3D images of rolling landscapes with rivers, based on a 2D grid.  It could certainly be adapted to make tile layouts.

I have no idea whether I'll succeed in producing anything for this contest, but just in case I or anyone else would like to use what I've already got, I'm making this available for anyone to use.

I'm hereby releasing it under GPL2+ (whiich includes GPL3 as an option) and under the CC-BY-SA 3.0 License.

If someone needs another license, or help understanding or compiling the code, please ask.  I'm hendrik at topoi.pooq.com.

Source code, description, and a screenshot are currently available at  http://topoi.pooq.com/hendrik/dv/fun/rivers/

Have fun.

 

Monday, June 25, 2012 - 13:06

Do you know of any introductory material on HTML5 for games? (I prefer my tutorials to be text rather than to video, by the way, though I'll entertain both)

 

Pages