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Sunday, June 23, 2013 - 19:36

I love you! I mean I love these =)

Saturday, April 27, 2013 - 13:13

Godly work as usual red. Thank you very much for sharing.

Saturday, April 6, 2013 - 01:23

GREAT. Catchy and relaxing. Perfect to loop over this the entire day!

Sunday, March 3, 2013 - 00:31

I always check back at least twice a week. Can't afford to miss anything good. I'm not notified though if you upload new stuff here.

Saturday, March 2, 2013 - 18:40

*Doing homework...
*Plays this song...
*Stops doing homework and starts drawing...
Grrr Matthew!!! ><

Saturday, February 16, 2013 - 19:41

These are not crappy! You might think so but one man's trash is another man's treasure XD

Thursday, January 3, 2013 - 11:41

That dragon is amazing! New pet XD!

Wednesday, January 2, 2013 - 18:32

On second thought, I will need 4 days (not 2) since I have homework to do (I'm taking a winter class). So version 2.0.a should be out by Monday the 7th. I probably won't get started until this Friday so I would appreciate it if you give me more constructive criticism (give'm to me! I want them XD).

    So stuff I got from you so far:
  1. More responsive buttons - bigger hit boxes(pause, options, quit, and resume).*
  2. Game mode that involves less monsters on the screen
  3. Game mode that has a level goal other than defeating as many monsters as possible for a limited time.
  4. *Note about the game mode selection buttons (where "Last Stand" is) and the map selection buttons (where "Final Fortress", etc is). If you touch the "Last Stand" button it is by my design that you will not be able to touch anything else before it finishes fading out and in to the next screen. The same goes for the map selection buttons. I turn off touch detection during this phase because touching the Final Fortress button, for example, will create a new Map object which takes a bit of time to create so if touch detection is not disabled, the user has the ability to cause a heap overflow (which would crash the app) by repeatedly tapping one of the map selection buttons before they finish loading. I just wanted to mention this because you might be wondering... I will include this paragraph in my next news post to IndieDB as others may be wondering about it as well.

Wednesday, January 2, 2013 - 15:16

I was not planning to keep going with this project for a while but I see that it is essential that I make another game mode that is more than random button mashing and improve button responsiveness. Mainly the resume and quit buttons which are a little misleading because the resume and quit "buttons" does not actually respond to touches. It is by touching the "quit" and "resume" text that actually quits and resume the game. I will change this as soon as I get home tonight.@

please wait for the next game mode which I should implement asap. Give me 2 days. I will not sleep. I have to thank madmarcel for this since it made me realize that I can't make a game half heartedly ask did with this. Forget saving my creativity. I'm going all out on this one! So please don't uninstall just yet or give it a 1star rating. I will soon get you hooked on KungFu Nekko!!!

Wednesday, January 2, 2013 - 10:01

great! Nice hands (my worst enemy XD) Voting for this 1 =)